lotus/resources.go
Łukasz Magiera 2c98869d96
Merge pull request #7 from filecoin-project/chores/address-pr-nit
bit shift 2 instead of 1 as per PR feedback
2020-04-02 01:56:33 +02:00

210 lines
4.3 KiB
Go

package sectorstorage
import (
"github.com/filecoin-project/specs-actors/actors/abi"
"github.com/filecoin-project/sector-storage/sealtasks"
"github.com/filecoin-project/sector-storage/stores"
)
var FSOverheadSeal = map[stores.SectorFileType]int{ // 10x overheads
stores.FTUnsealed: 10,
stores.FTSealed: 10,
stores.FTCache: 70, // TODO: confirm for 32G
}
var FsOverheadFinalized = map[stores.SectorFileType]int{
stores.FTUnsealed: 10,
stores.FTSealed: 10,
stores.FTCache: 2,
}
type Resources struct {
MinMemory uint64 // What Must be in RAM for decent perf
MaxMemory uint64 // Memory required (swap + ram)
MultiThread bool
CanGPU bool
BaseMinMemory uint64 // What Must be in RAM for decent perf (shared between threads)
}
const MaxCachingOverhead = 32 << 30
var ResourceTable = map[sealtasks.TaskType]map[abi.RegisteredProof]Resources{
sealtasks.TTAddPiece: {
abi.RegisteredProof_StackedDRG32GiBSeal: Resources{ // This is probably a bit conservative
MaxMemory: 32 << 30,
MinMemory: 32 << 30,
MultiThread: false,
BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG512MiBSeal: Resources{
MaxMemory: 1 << 30,
MinMemory: 1 << 30,
MultiThread: false,
BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG2KiBSeal: Resources{
MaxMemory: 2 << 10,
MinMemory: 2 << 10,
MultiThread: false,
BaseMinMemory: 2 << 10,
},
abi.RegisteredProof_StackedDRG8MiBSeal: Resources{
MaxMemory: 8 << 20,
MinMemory: 8 << 20,
MultiThread: false,
BaseMinMemory: 8 << 20,
},
},
sealtasks.TTPreCommit1: {
abi.RegisteredProof_StackedDRG32GiBSeal: Resources{
MaxMemory: 64 << 30,
MinMemory: 32 << 30,
MultiThread: false,
BaseMinMemory: 30 << 30,
},
abi.RegisteredProof_StackedDRG512MiBSeal: Resources{
MaxMemory: 3 << 29, // 1.5G
MinMemory: 1 << 30,
MultiThread: false,
BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG2KiBSeal: Resources{
MaxMemory: 2 << 10,
MinMemory: 2 << 10,
MultiThread: false,
BaseMinMemory: 2 << 10,
},
abi.RegisteredProof_StackedDRG8MiBSeal: Resources{
MaxMemory: 8 << 20,
MinMemory: 8 << 20,
MultiThread: false,
BaseMinMemory: 8 << 20,
},
},
sealtasks.TTPreCommit2: {
abi.RegisteredProof_StackedDRG32GiBSeal: Resources{
MaxMemory: 96 << 30,
MinMemory: 64 << 30,
MultiThread: true,
BaseMinMemory: 30 << 30,
},
abi.RegisteredProof_StackedDRG512MiBSeal: Resources{
MaxMemory: 3 << 29, // 1.5G
MinMemory: 1 << 30,
MultiThread: true,
BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG2KiBSeal: Resources{
MaxMemory: 2 << 10,
MinMemory: 2 << 10,
MultiThread: true,
BaseMinMemory: 2 << 10,
},
abi.RegisteredProof_StackedDRG8MiBSeal: Resources{
MaxMemory: 8 << 20,
MinMemory: 8 << 20,
MultiThread: true,
BaseMinMemory: 8 << 20,
},
},
sealtasks.TTCommit1: { // Very short (~100ms), so params are very light
abi.RegisteredProof_StackedDRG32GiBSeal: Resources{
MaxMemory: 1 << 30,
MinMemory: 1 << 30,
MultiThread: false,
BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG512MiBSeal: Resources{
MaxMemory: 1 << 30,
MinMemory: 1 << 30,
MultiThread: false,
BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG2KiBSeal: Resources{
MaxMemory: 2 << 10,
MinMemory: 2 << 10,
MultiThread: false,
BaseMinMemory: 2 << 10,
},
abi.RegisteredProof_StackedDRG8MiBSeal: Resources{
MaxMemory: 8 << 20,
MinMemory: 8 << 20,
MultiThread: false,
BaseMinMemory: 8 << 20,
},
},
sealtasks.TTCommit2: { // TODO: Measure more accurately
abi.RegisteredProof_StackedDRG32GiBSeal: Resources{
MaxMemory: 110 << 30,
MinMemory: 60 << 30,
MultiThread: true,
CanGPU: true,
BaseMinMemory: 64 << 30, // params
},
abi.RegisteredProof_StackedDRG512MiBSeal: Resources{
MaxMemory: 3 << 29, // 1.5G
MinMemory: 1 << 30,
MultiThread: false, // This is fine
CanGPU: true,
BaseMinMemory: 10 << 30,
},
abi.RegisteredProof_StackedDRG2KiBSeal: Resources{
MaxMemory: 2 << 10,
MinMemory: 2 << 10,
MultiThread: false,
CanGPU: true,
BaseMinMemory: 2 << 10,
},
abi.RegisteredProof_StackedDRG8MiBSeal: Resources{
MaxMemory: 8 << 20,
MinMemory: 8 << 20,
MultiThread: false,
CanGPU: true,
BaseMinMemory: 8 << 20,
},
},
}