lotus/chain/validation/state.go
Steven Allen b7a4dbb07f Support inline CIDs
And use the new CidBuilder from the spec actors.

This patch does not switch over to inline CIDs by default, but paves the way.
2020-07-23 23:12:32 -07:00

218 lines
5.1 KiB
Go

package validation
import (
"context"
"github.com/ipfs/go-cid"
"github.com/ipfs/go-datastore"
cbor "github.com/ipfs/go-ipld-cbor"
"golang.org/x/xerrors"
vstate "github.com/filecoin-project/chain-validation/state"
"github.com/filecoin-project/go-address"
"github.com/filecoin-project/specs-actors/actors/abi"
"github.com/filecoin-project/specs-actors/actors/abi/big"
"github.com/filecoin-project/specs-actors/actors/runtime"
"github.com/filecoin-project/lotus/chain/state"
"github.com/filecoin-project/lotus/chain/types"
"github.com/filecoin-project/lotus/lib/blockstore"
)
var _ vstate.VMWrapper = &StateWrapper{}
type StateWrapper struct {
// The blockstore underlying the state tree and storage.
bs blockstore.Blockstore
ds datastore.Batching
// HAMT-CBOR store on top of the blockstore.
cst cbor.IpldStore
// CID of the root of the state tree.
stateRoot cid.Cid
}
func NewState() *StateWrapper {
bs := blockstore.NewTemporary()
cst := cbor.NewCborStore(bs)
// Put EmptyObjectCid value in the store. When an actor is initially created its Head is set to this value.
_, err := cst.Put(context.TODO(), map[string]string{})
if err != nil {
panic(err)
}
treeImpl, err := state.NewStateTree(cst)
if err != nil {
panic(err) // Never returns error, the error return should be removed.
}
root, err := treeImpl.Flush(context.TODO())
if err != nil {
panic(err)
}
return &StateWrapper{
bs: bs,
ds: datastore.NewMapDatastore(),
cst: cst,
stateRoot: root,
}
}
func (s *StateWrapper) NewVM() {
return
}
func (s *StateWrapper) Root() cid.Cid {
return s.stateRoot
}
// StoreGet the value at key from vm store
func (s *StateWrapper) StoreGet(key cid.Cid, out runtime.CBORUnmarshaler) error {
tree, err := state.LoadStateTree(s.cst, s.stateRoot)
if err != nil {
return err
}
return tree.Store.Get(context.Background(), key, out)
}
// StorePut `value` into vm store
func (s *StateWrapper) StorePut(value runtime.CBORMarshaler) (cid.Cid, error) {
tree, err := state.LoadStateTree(s.cst, s.stateRoot)
if err != nil {
return cid.Undef, err
}
return tree.Store.Put(context.Background(), value)
}
func (s *StateWrapper) Actor(addr address.Address) (vstate.Actor, error) {
tree, err := state.LoadStateTree(s.cst, s.stateRoot)
if err != nil {
return nil, err
}
fcActor, err := tree.GetActor(addr)
if err != nil {
return nil, err
}
return &actorWrapper{*fcActor}, nil
}
func (s *StateWrapper) SetActorState(addr address.Address, balance abi.TokenAmount, actorState runtime.CBORMarshaler) (vstate.Actor, error) {
tree, err := state.LoadStateTree(s.cst, s.stateRoot)
if err != nil {
return nil, err
}
// actor should exist
act, err := tree.GetActor(addr)
if err != nil {
return nil, err
}
// add the state to the store and get a new head cid
actHead, err := tree.Store.Put(context.Background(), actorState)
if err != nil {
return nil, err
}
// update the actor object with new head and balance parameter
actr := &actorWrapper{types.Actor{
Code: act.Code,
Nonce: act.Nonce,
// updates
Head: actHead,
Balance: balance,
}}
if err := tree.SetActor(addr, &actr.Actor); err != nil {
return nil, err
}
return actr, s.flush(tree)
}
func (s *StateWrapper) CreateActor(code cid.Cid, addr address.Address, balance abi.TokenAmount, actorState runtime.CBORMarshaler) (vstate.Actor, address.Address, error) {
idAddr := addr
tree, err := state.LoadStateTree(s.cst, s.stateRoot)
if err != nil {
return nil, address.Undef, err
}
if addr.Protocol() != address.ID {
actHead, err := tree.Store.Put(context.Background(), actorState)
if err != nil {
return nil, address.Undef, err
}
actr := &actorWrapper{types.Actor{
Code: code,
Head: actHead,
Balance: balance,
}}
idAddr, err = tree.RegisterNewAddress(addr)
if err != nil {
return nil, address.Undef, xerrors.Errorf("register new address for actor: %w", err)
}
if err := tree.SetActor(addr, &actr.Actor); err != nil {
return nil, address.Undef, xerrors.Errorf("setting new actor for actor: %w", err)
}
}
// store newState
head, err := tree.Store.Put(context.Background(), actorState)
if err != nil {
return nil, address.Undef, err
}
// create and store actor object
a := types.Actor{
Code: code,
Head: head,
Balance: balance,
}
if err := tree.SetActor(idAddr, &a); err != nil {
return nil, address.Undef, err
}
return &actorWrapper{a}, idAddr, s.flush(tree)
}
// Flushes a state tree to storage and sets this state's root to that tree's root CID.
func (s *StateWrapper) flush(tree *state.StateTree) (err error) {
s.stateRoot, err = tree.Flush(context.TODO())
return
}
//
// Actor Wrapper
//
type actorWrapper struct {
types.Actor
}
func (a *actorWrapper) Code() cid.Cid {
return a.Actor.Code
}
func (a *actorWrapper) Head() cid.Cid {
return a.Actor.Head
}
func (a *actorWrapper) CallSeqNum() uint64 {
return a.Actor.Nonce
}
func (a *actorWrapper) Balance() big.Int {
return a.Actor.Balance
}
//
// Storage
//
type contextStore struct {
cbor.IpldStore
ctx context.Context
}
func (s *contextStore) Context() context.Context {
return s.ctx
}