ca9448bc11
The actual actors version is v2, not v1. Using Version1 internally was really confusing.
69 lines
2.1 KiB
Go
69 lines
2.1 KiB
Go
package builtin
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import (
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"github.com/ipfs/go-cid"
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"golang.org/x/xerrors"
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"github.com/filecoin-project/go-state-types/abi"
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"github.com/filecoin-project/go-state-types/cbor"
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"github.com/filecoin-project/lotus/chain/actors/adt"
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"github.com/filecoin-project/lotus/chain/types"
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builtin0 "github.com/filecoin-project/specs-actors/actors/builtin"
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miner0 "github.com/filecoin-project/specs-actors/actors/builtin/miner"
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proof0 "github.com/filecoin-project/specs-actors/actors/runtime/proof"
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smoothing0 "github.com/filecoin-project/specs-actors/actors/util/smoothing"
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builtin2 "github.com/filecoin-project/specs-actors/v2/actors/builtin"
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smoothing2 "github.com/filecoin-project/specs-actors/v2/actors/util/smoothing"
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)
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// TODO: Why does actors have 2 different versions of this?
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type SectorInfo = proof0.SectorInfo
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type PoStProof = proof0.PoStProof
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type FilterEstimate = smoothing0.FilterEstimate
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func FromV0FilterEstimate(v0 smoothing0.FilterEstimate) FilterEstimate {
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return (FilterEstimate)(v0)
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}
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// Doesn't change between actors v0 and v1
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func QAPowerForWeight(size abi.SectorSize, duration abi.ChainEpoch, dealWeight, verifiedWeight abi.DealWeight) abi.StoragePower {
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return miner0.QAPowerForWeight(size, duration, dealWeight, verifiedWeight)
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}
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func FromV2FilterEstimate(v1 smoothing2.FilterEstimate) FilterEstimate {
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return (FilterEstimate)(v1)
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}
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type ActorStateLoader func(store adt.Store, root cid.Cid) (cbor.Marshaler, error)
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var ActorStateLoaders = make(map[cid.Cid]ActorStateLoader)
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func RegisterActorState(code cid.Cid, loader ActorStateLoader) {
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ActorStateLoaders[code] = loader
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}
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func Load(store adt.Store, act *types.Actor) (cbor.Marshaler, error) {
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loader, found := ActorStateLoaders[act.Code]
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if !found {
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return nil, xerrors.Errorf("unknown actor code %s", act.Code)
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}
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return loader(store, act.Head)
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}
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func ActorNameByCode(c cid.Cid) string {
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switch {
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case builtin0.IsBuiltinActor(c):
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return builtin0.ActorNameByCode(c)
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case builtin2.IsBuiltinActor(c):
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return builtin2.ActorNameByCode(c)
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default:
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return "<unknown>"
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}
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}
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func IsBuiltinActor(c cid.Cid) bool {
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return builtin0.IsBuiltinActor(c) || builtin2.IsBuiltinActor(c)
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}
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