lotus/chain/actors/builtin/reward/v4.go
2022-12-13 18:02:34 -05:00

121 lines
3.4 KiB
Go
Generated

package reward
import (
"fmt"
"github.com/ipfs/go-cid"
"github.com/filecoin-project/go-state-types/abi"
actorstypes "github.com/filecoin-project/go-state-types/actors"
"github.com/filecoin-project/go-state-types/manifest"
miner4 "github.com/filecoin-project/specs-actors/v4/actors/builtin/miner"
reward4 "github.com/filecoin-project/specs-actors/v4/actors/builtin/reward"
smoothing4 "github.com/filecoin-project/specs-actors/v4/actors/util/smoothing"
"github.com/filecoin-project/lotus/chain/actors"
"github.com/filecoin-project/lotus/chain/actors/adt"
"github.com/filecoin-project/lotus/chain/actors/builtin"
)
var _ State = (*state4)(nil)
func load4(store adt.Store, root cid.Cid) (State, error) {
out := state4{store: store}
err := store.Get(store.Context(), root, &out)
if err != nil {
return nil, err
}
return &out, nil
}
func make4(store adt.Store, currRealizedPower abi.StoragePower) (State, error) {
out := state4{store: store}
out.State = *reward4.ConstructState(currRealizedPower)
return &out, nil
}
type state4 struct {
reward4.State
store adt.Store
}
func (s *state4) ThisEpochReward() (abi.TokenAmount, error) {
return s.State.ThisEpochReward, nil
}
func (s *state4) ThisEpochRewardSmoothed() (builtin.FilterEstimate, error) {
return builtin.FilterEstimate{
PositionEstimate: s.State.ThisEpochRewardSmoothed.PositionEstimate,
VelocityEstimate: s.State.ThisEpochRewardSmoothed.VelocityEstimate,
}, nil
}
func (s *state4) ThisEpochBaselinePower() (abi.StoragePower, error) {
return s.State.ThisEpochBaselinePower, nil
}
func (s *state4) TotalStoragePowerReward() (abi.TokenAmount, error) {
return s.State.TotalStoragePowerReward, nil
}
func (s *state4) EffectiveBaselinePower() (abi.StoragePower, error) {
return s.State.EffectiveBaselinePower, nil
}
func (s *state4) EffectiveNetworkTime() (abi.ChainEpoch, error) {
return s.State.EffectiveNetworkTime, nil
}
func (s *state4) CumsumBaseline() (reward4.Spacetime, error) {
return s.State.CumsumBaseline, nil
}
func (s *state4) CumsumRealized() (reward4.Spacetime, error) {
return s.State.CumsumRealized, nil
}
func (s *state4) InitialPledgeForPower(qaPower abi.StoragePower, networkTotalPledge abi.TokenAmount, networkQAPower *builtin.FilterEstimate, circSupply abi.TokenAmount) (abi.TokenAmount, error) {
return miner4.InitialPledgeForPower(
qaPower,
s.State.ThisEpochBaselinePower,
s.State.ThisEpochRewardSmoothed,
smoothing4.FilterEstimate{
PositionEstimate: networkQAPower.PositionEstimate,
VelocityEstimate: networkQAPower.VelocityEstimate,
},
circSupply,
), nil
}
func (s *state4) PreCommitDepositForPower(networkQAPower builtin.FilterEstimate, sectorWeight abi.StoragePower) (abi.TokenAmount, error) {
return miner4.PreCommitDepositForPower(s.State.ThisEpochRewardSmoothed,
smoothing4.FilterEstimate{
PositionEstimate: networkQAPower.PositionEstimate,
VelocityEstimate: networkQAPower.VelocityEstimate,
},
sectorWeight), nil
}
func (s *state4) GetState() interface{} {
return &s.State
}
func (s *state4) ActorKey() string {
return manifest.RewardKey
}
func (s *state4) ActorVersion() actorstypes.Version {
return actorstypes.Version4
}
func (s *state4) Code() cid.Cid {
code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey())
if !ok {
panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion()))
}
return code
}