lotus/chain/actors/builtin/evm/v11.go
Aayush 3636af4cd9 feat: Introduce nv19 skeleton
Update to go-state-types v0.11.0-alpha-1

Introduce dummy v11 actor bundles

Make new actors adapters

Add upgrade to Upgrade Schedules

make jen

Update to go-state-types v0.11.0-alpha-2
2023-03-29 16:13:41 -04:00

73 lines
1.4 KiB
Go
Generated

package evm
import (
"github.com/ipfs/go-cid"
"github.com/filecoin-project/go-state-types/abi"
evm11 "github.com/filecoin-project/go-state-types/builtin/v11/evm"
"github.com/filecoin-project/lotus/chain/actors/adt"
)
var _ State = (*state11)(nil)
func load11(store adt.Store, root cid.Cid) (State, error) {
out := state11{store: store}
err := store.Get(store.Context(), root, &out)
if err != nil {
return nil, err
}
return &out, nil
}
func make11(store adt.Store, bytecode cid.Cid) (State, error) {
out := state11{store: store}
s, err := evm11.ConstructState(store, bytecode)
if err != nil {
return nil, err
}
out.State = *s
return &out, nil
}
type state11 struct {
evm11.State
store adt.Store
}
func (s *state11) Nonce() (uint64, error) {
return s.State.Nonce, nil
}
func (s *state11) IsAlive() (bool, error) {
return s.State.Tombstone == nil, nil
}
func (s *state11) GetState() interface{} {
return &s.State
}
func (s *state11) GetBytecodeCID() (cid.Cid, error) {
return s.State.Bytecode, nil
}
func (s *state11) GetBytecodeHash() ([32]byte, error) {
return s.State.BytecodeHash, nil
}
func (s *state11) GetBytecode() ([]byte, error) {
bc, err := s.GetBytecodeCID()
if err != nil {
return nil, err
}
var byteCode abi.CborBytesTransparent
if err := s.store.Get(s.store.Context(), bc, &byteCode); err != nil {
return nil, err
}
return byteCode, nil
}