lotus/chain/actors/aerrors/wrap.go
Jakub Sztandera 68cfff17e5 Make invoker error non fatal
License: MIT
Signed-off-by: Jakub Sztandera <kubuxu@protonmail.ch>
2019-07-23 20:25:17 +02:00

129 lines
2.4 KiB
Go

package aerrors
import (
"errors"
"fmt"
"golang.org/x/xerrors"
)
// New creates a new non-fatal error
func New(retCode uint8, message string) ActorError {
if retCode == 0 {
return &actorError{
fatal: true,
retCode: 0,
msg: "tried creating an error and setting RetCode to 0",
frame: xerrors.Caller(1),
err: errors.New(message),
}
}
return &actorError{
retCode: retCode,
msg: message,
frame: xerrors.Caller(1),
}
}
// Newf creates a new non-fatal error
func Newf(retCode uint8, format string, args ...interface{}) ActorError {
if retCode == 0 {
return &actorError{
fatal: true,
retCode: 0,
msg: "tried creating an error and setting RetCode to 0",
frame: xerrors.Caller(1),
err: fmt.Errorf(format, args...),
}
}
return &actorError{
retCode: retCode,
msg: fmt.Sprintf(format, args...),
frame: xerrors.Caller(1),
}
}
// Wrap extens chain of errors with a message
func Wrap(err ActorError, message string) ActorError {
if err == nil {
return nil
}
return &actorError{
fatal: IsFatal(err),
retCode: RetCode(err),
msg: message,
frame: xerrors.Caller(1),
err: err,
}
}
// Wrapf extens chain of errors with a message
func Wrapf(err ActorError, format string, args ...interface{}) ActorError {
if err == nil {
return nil
}
return &actorError{
fatal: IsFatal(err),
retCode: RetCode(err),
msg: fmt.Sprintf(format, args...),
frame: xerrors.Caller(1),
err: err,
}
}
// Absorb takes and error and makes in not fatal ActorError
func Absorb(err error, retCode uint8, msg string) ActorError {
if err == nil {
return nil
}
if aerr, ok := err.(ActorError); ok && IsFatal(aerr) {
return &actorError{
fatal: true,
retCode: 0,
msg: "tried absorbing an error that is alreay an fatal error",
frame: xerrors.Caller(1),
err: err,
}
}
if retCode == 0 {
return &actorError{
fatal: true,
retCode: 0,
msg: "tried absorbing an error and setting RetCode to 0",
frame: xerrors.Caller(1),
err: err,
}
}
return &actorError{
fatal: false,
retCode: retCode,
msg: msg,
frame: xerrors.Caller(1),
err: err,
}
}
// Escalate takes and error and escalates it into a fatal error
func Escalate(err error, msg string) ActorError {
if err == nil {
return nil
}
return &actorError{
fatal: true,
msg: msg,
frame: xerrors.Caller(1),
err: err,
}
}