68cfff17e5
License: MIT Signed-off-by: Jakub Sztandera <kubuxu@protonmail.ch>
129 lines
2.4 KiB
Go
129 lines
2.4 KiB
Go
package aerrors
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import (
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"errors"
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"fmt"
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"golang.org/x/xerrors"
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)
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// New creates a new non-fatal error
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func New(retCode uint8, message string) ActorError {
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if retCode == 0 {
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return &actorError{
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fatal: true,
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retCode: 0,
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msg: "tried creating an error and setting RetCode to 0",
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frame: xerrors.Caller(1),
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err: errors.New(message),
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}
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}
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return &actorError{
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retCode: retCode,
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msg: message,
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frame: xerrors.Caller(1),
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}
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}
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// Newf creates a new non-fatal error
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func Newf(retCode uint8, format string, args ...interface{}) ActorError {
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if retCode == 0 {
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return &actorError{
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fatal: true,
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retCode: 0,
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msg: "tried creating an error and setting RetCode to 0",
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frame: xerrors.Caller(1),
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err: fmt.Errorf(format, args...),
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}
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}
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return &actorError{
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retCode: retCode,
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msg: fmt.Sprintf(format, args...),
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frame: xerrors.Caller(1),
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}
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}
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// Wrap extens chain of errors with a message
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func Wrap(err ActorError, message string) ActorError {
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if err == nil {
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return nil
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}
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return &actorError{
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fatal: IsFatal(err),
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retCode: RetCode(err),
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msg: message,
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frame: xerrors.Caller(1),
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err: err,
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}
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}
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// Wrapf extens chain of errors with a message
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func Wrapf(err ActorError, format string, args ...interface{}) ActorError {
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if err == nil {
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return nil
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}
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return &actorError{
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fatal: IsFatal(err),
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retCode: RetCode(err),
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msg: fmt.Sprintf(format, args...),
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frame: xerrors.Caller(1),
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err: err,
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}
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}
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// Absorb takes and error and makes in not fatal ActorError
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func Absorb(err error, retCode uint8, msg string) ActorError {
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if err == nil {
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return nil
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}
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if aerr, ok := err.(ActorError); ok && IsFatal(aerr) {
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return &actorError{
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fatal: true,
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retCode: 0,
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msg: "tried absorbing an error that is alreay an fatal error",
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frame: xerrors.Caller(1),
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err: err,
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}
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}
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if retCode == 0 {
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return &actorError{
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fatal: true,
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retCode: 0,
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msg: "tried absorbing an error and setting RetCode to 0",
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frame: xerrors.Caller(1),
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err: err,
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}
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}
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return &actorError{
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fatal: false,
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retCode: retCode,
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msg: msg,
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frame: xerrors.Caller(1),
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err: err,
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}
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}
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// Escalate takes and error and escalates it into a fatal error
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func Escalate(err error, msg string) ActorError {
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if err == nil {
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return nil
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}
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return &actorError{
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fatal: true,
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msg: msg,
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frame: xerrors.Caller(1),
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err: err,
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}
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}
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