93 lines
2.7 KiB
Plaintext
93 lines
2.7 KiB
Plaintext
package init
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import (
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actorstypes "github.com/filecoin-project/go-state-types/actors"
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"github.com/filecoin-project/lotus/chain/actors"
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"golang.org/x/xerrors"
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"github.com/filecoin-project/go-address"
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"github.com/filecoin-project/go-state-types/abi"
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"github.com/filecoin-project/go-state-types/cbor"
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"github.com/ipfs/go-cid"
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"github.com/filecoin-project/lotus/chain/actors/adt"
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"github.com/filecoin-project/lotus/chain/types"
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"github.com/filecoin-project/lotus/node/modules/dtypes"
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{{range .versions}}
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{{if (le . 7)}}
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builtin{{.}} "github.com/filecoin-project/specs-actors{{import .}}actors/builtin"
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{{end}}
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{{end}}
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builtin{{.latestVersion}} "github.com/filecoin-project/go-state-types/builtin"
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)
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var (
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Address = builtin{{.latestVersion}}.InitActorAddr
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Methods = builtin{{.latestVersion}}.MethodsInit
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)
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func Load(store adt.Store, act *types.Actor) (State, error) {
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if name, av, ok := actors.GetActorMetaByCode(act.Code); ok {
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if name != actors.InitKey {
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return nil, xerrors.Errorf("actor code is not init: %s", name)
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}
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switch av {
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{{range .versions}}
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{{if (ge . 8)}}
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case actorstypes.Version{{.}}:
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return load{{.}}(store, act.Head)
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{{end}}
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{{end}}
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}
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}
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switch act.Code {
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{{range .versions}}
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{{if (le . 7)}}
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case builtin{{.}}.InitActorCodeID:
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return load{{.}}(store, act.Head)
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{{end}}
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{{end}}
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}
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return nil, xerrors.Errorf("unknown actor code %s", act.Code)
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}
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func MakeState(store adt.Store, av actorstypes.Version, networkName string) (State, error) {
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switch av {
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{{range .versions}}
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case actorstypes.Version{{.}}:
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return make{{.}}(store, networkName)
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{{end}}
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}
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return nil, xerrors.Errorf("unknown actor version %d", av)
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}
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type State interface {
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cbor.Marshaler
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ResolveAddress(address address.Address) (address.Address, bool, error)
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MapAddressToNewID(address address.Address) (address.Address, error)
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NetworkName() (dtypes.NetworkName, error)
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ForEachActor(func(id abi.ActorID, address address.Address) error) error
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// Remove exists to support tooling that manipulates state for testing.
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// It should not be used in production code, as init actor entries are
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// immutable.
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Remove(addrs ...address.Address) error
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// Sets the network's name. This should only be used on upgrade/fork.
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SetNetworkName(name string) error
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// Sets the next ID for the init actor. This should only be used for testing.
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SetNextID(id abi.ActorID) error
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// Sets the address map for the init actor. This should only be used for testing.
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SetAddressMap(mcid cid.Cid) error
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AddressMap() (adt.Map, error)
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GetState() interface{}
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}
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