package sectorstorage import ( "github.com/filecoin-project/specs-actors/actors/abi" "github.com/filecoin-project/sector-storage/sealtasks" "github.com/filecoin-project/sector-storage/stores" ) var FSOverheadSeal = map[stores.SectorFileType]int{ // 10x overheads stores.FTUnsealed: 10, stores.FTSealed: 10, stores.FTCache: 70, // TODO: confirm for 32G } var FsOverheadFinalized = map[stores.SectorFileType]int{ stores.FTUnsealed: 10, stores.FTSealed: 10, stores.FTCache: 2, } type Resources struct { MinMemory uint64 // What Must be in RAM for decent perf MaxMemory uint64 // Memory required (swap + ram) Threads int // -1 = multithread CanGPU bool BaseMinMemory uint64 // What Must be in RAM for decent perf (shared between threads) } func (r Resources) MultiThread() bool { return r.Threads == -1 } const MaxCachingOverhead = 32 << 30 var ResourceTable = map[sealtasks.TaskType]map[abi.RegisteredProof]Resources{ sealtasks.TTAddPiece: { abi.RegisteredProof_StackedDRG32GiBSeal: Resources{ // This is probably a bit conservative MaxMemory: 32 << 30, MinMemory: 32 << 30, Threads: 1, BaseMinMemory: 1 << 30, }, abi.RegisteredProof_StackedDRG512MiBSeal: Resources{ MaxMemory: 1 << 30, MinMemory: 1 << 30, Threads: 1, BaseMinMemory: 1 << 30, }, abi.RegisteredProof_StackedDRG2KiBSeal: Resources{ MaxMemory: 2 << 10, MinMemory: 2 << 10, Threads: 1, BaseMinMemory: 2 << 10, }, abi.RegisteredProof_StackedDRG8MiBSeal: Resources{ MaxMemory: 8 << 20, MinMemory: 8 << 20, Threads: 1, BaseMinMemory: 8 << 20, }, }, sealtasks.TTPreCommit1: { abi.RegisteredProof_StackedDRG32GiBSeal: Resources{ MaxMemory: 64 << 30, MinMemory: 48 << 30, Threads: 1, BaseMinMemory: 30 << 30, }, abi.RegisteredProof_StackedDRG512MiBSeal: Resources{ MaxMemory: 3 << 29, // 1.5G MinMemory: 1 << 30, Threads: 1, BaseMinMemory: 1 << 30, }, abi.RegisteredProof_StackedDRG2KiBSeal: Resources{ MaxMemory: 2 << 10, MinMemory: 2 << 10, Threads: 1, BaseMinMemory: 2 << 10, }, abi.RegisteredProof_StackedDRG8MiBSeal: Resources{ MaxMemory: 8 << 20, MinMemory: 8 << 20, Threads: 1, BaseMinMemory: 8 << 20, }, }, sealtasks.TTPreCommit2: { abi.RegisteredProof_StackedDRG32GiBSeal: Resources{ MaxMemory: 32 << 30, MinMemory: 32 << 30, Threads: -1, CanGPU: true, BaseMinMemory: 30 << 30, }, abi.RegisteredProof_StackedDRG512MiBSeal: Resources{ MaxMemory: 3 << 29, // 1.5G MinMemory: 1 << 30, Threads: -1, BaseMinMemory: 1 << 30, }, abi.RegisteredProof_StackedDRG2KiBSeal: Resources{ MaxMemory: 2 << 10, MinMemory: 2 << 10, Threads: -1, BaseMinMemory: 2 << 10, }, abi.RegisteredProof_StackedDRG8MiBSeal: Resources{ MaxMemory: 8 << 20, MinMemory: 8 << 20, Threads: -1, BaseMinMemory: 8 << 20, }, }, sealtasks.TTCommit1: { // Very short (~100ms), so params are very light abi.RegisteredProof_StackedDRG32GiBSeal: Resources{ MaxMemory: 1 << 30, MinMemory: 1 << 30, Threads: 0, BaseMinMemory: 1 << 30, }, abi.RegisteredProof_StackedDRG512MiBSeal: Resources{ MaxMemory: 1 << 30, MinMemory: 1 << 30, Threads: 0, BaseMinMemory: 1 << 30, }, abi.RegisteredProof_StackedDRG2KiBSeal: Resources{ MaxMemory: 2 << 10, MinMemory: 2 << 10, Threads: 0, BaseMinMemory: 2 << 10, }, abi.RegisteredProof_StackedDRG8MiBSeal: Resources{ MaxMemory: 8 << 20, MinMemory: 8 << 20, Threads: 0, BaseMinMemory: 8 << 20, }, }, sealtasks.TTCommit2: { abi.RegisteredProof_StackedDRG32GiBSeal: Resources{ MaxMemory: 130 << 30, MinMemory: 60 << 30, Threads: -1, CanGPU: true, BaseMinMemory: 64 << 30, // params }, abi.RegisteredProof_StackedDRG512MiBSeal: Resources{ MaxMemory: 3 << 29, // 1.5G MinMemory: 1 << 30, Threads: 1, // This is fine CanGPU: true, BaseMinMemory: 10 << 30, }, abi.RegisteredProof_StackedDRG2KiBSeal: Resources{ MaxMemory: 2 << 10, MinMemory: 2 << 10, Threads: 1, CanGPU: true, BaseMinMemory: 2 << 10, }, abi.RegisteredProof_StackedDRG8MiBSeal: Resources{ MaxMemory: 8 << 20, MinMemory: 8 << 20, Threads: 1, CanGPU: true, BaseMinMemory: 8 << 20, }, }, sealtasks.TTFetch: { abi.RegisteredProof_StackedDRG32GiBSeal: Resources{ MaxMemory: 1 << 20, MinMemory: 1 << 20, Threads: 0, CanGPU: false, BaseMinMemory: 0, }, abi.RegisteredProof_StackedDRG512MiBSeal: Resources{ MaxMemory: 1 << 20, MinMemory: 1 << 20, Threads: 0, CanGPU: false, BaseMinMemory: 0, }, abi.RegisteredProof_StackedDRG2KiBSeal: Resources{ MaxMemory: 1 << 20, MinMemory: 1 << 20, Threads: 0, CanGPU: false, BaseMinMemory: 0, }, abi.RegisteredProof_StackedDRG8MiBSeal: Resources{ MaxMemory: 1 << 20, MinMemory: 1 << 20, Threads: 0, CanGPU: false, BaseMinMemory: 0, }, }, }