package system import ( "fmt" actorstypes "github.com/filecoin-project/go-state-types/actors" "github.com/filecoin-project/go-state-types/manifest" "github.com/ipfs/go-cid" "github.com/filecoin-project/lotus/chain/actors/adt" "github.com/filecoin-project/lotus/chain/actors" {{if (le .v 7)}} system{{.v}} "github.com/filecoin-project/specs-actors{{.import}}actors/builtin/system" "golang.org/x/xerrors" {{else}} system{{.v}} "github.com/filecoin-project/go-state-types/builtin{{.import}}system" {{end}} ) var _ State = (*state{{.v}})(nil) func load{{.v}}(store adt.Store, root cid.Cid) (State, error) { out := state{{.v}}{store: store} err := store.Get(store.Context(), root, &out) if err != nil { return nil, err } return &out, nil } func make{{.v}}(store adt.Store{{if (ge .v 8)}}, builtinActors cid.Cid{{end}}) (State, error) { out := state{{.v}}{store: store} out.State = system{{.v}}.State{ {{if (ge .v 8)}}BuiltinActors: builtinActors,{{end}} } return &out, nil } type state{{.v}} struct { system{{.v}}.State store adt.Store } func (s *state{{.v}}) GetState() interface{} { return &s.State } func (s *state{{.v}}) GetBuiltinActors() cid.Cid { {{if (le .v 7)}} return cid.Undef {{else}} return s.State.BuiltinActors {{end}} } func (s *state{{.v}}) SetBuiltinActors(c cid.Cid) error { {{if (le .v 7)}} return xerrors.New("cannot set manifest cid before v8") {{else}} s.State.BuiltinActors = c return nil {{end}} } func (s *state{{.v}}) ActorKey() string { return manifest.SystemKey } func (s *state{{.v}}) ActorVersion() actorstypes.Version { return actorstypes.Version{{.v}} } func (s *state{{.v}}) Code() cid.Cid { code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey()) if !ok { panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion())) } return code }