package reward import ( "github.com/filecoin-project/go-state-types/abi" "github.com/filecoin-project/lotus/chain/actors/builtin" miner0 "github.com/filecoin-project/specs-actors/actors/builtin/miner" "github.com/filecoin-project/specs-actors/actors/builtin/reward" "github.com/filecoin-project/specs-actors/actors/util/adt" "github.com/filecoin-project/specs-actors/actors/util/smoothing" ) var _ State = (*state0)(nil) type state0 struct { reward.State store adt.Store } func (s *state0) ThisEpochReward() (abi.StoragePower, error) { return s.State.ThisEpochReward, nil } func (s *state0) ThisEpochRewardSmoothed() (builtin.FilterEstimate, error) { return builtin.FromV0FilterEstimate(*s.State.ThisEpochRewardSmoothed), nil } func (s *state0) ThisEpochBaselinePower() (abi.StoragePower, error) { return s.State.ThisEpochBaselinePower, nil } func (s *state0) TotalStoragePowerReward() (abi.TokenAmount, error) { return s.State.TotalMined, nil } func (s *state0) EffectiveBaselinePower() (abi.StoragePower, error) { return s.State.EffectiveBaselinePower, nil } func (s *state0) EffectiveNetworkTime() (abi.ChainEpoch, error) { return s.State.EffectiveNetworkTime, nil } func (s *state0) CumsumBaseline() (abi.StoragePower, error) { return s.State.CumsumBaseline, nil } func (s *state0) CumsumRealized() (abi.StoragePower, error) { return s.State.CumsumBaseline, nil } func (s *state0) InitialPledgeForPower(sectorWeight abi.StoragePower, networkTotalPledge abi.TokenAmount, networkQAPower *builtin.FilterEstimate, circSupply abi.TokenAmount) (abi.TokenAmount, error) { return miner0.InitialPledgeForPower( sectorWeight, s.State.ThisEpochBaselinePower, networkTotalPledge, s.State.ThisEpochRewardSmoothed, &smoothing.FilterEstimate{ PositionEstimate: networkQAPower.PositionEstimate, VelocityEstimate: networkQAPower.VelocityEstimate, }, circSupply), nil } func (s *state0) PreCommitDepositForPower(networkQAPower builtin.FilterEstimate, sectorWeight abi.StoragePower) (abi.TokenAmount, error) { return miner0.PreCommitDepositForPower(s.State.ThisEpochRewardSmoothed, &smoothing.FilterEstimate{ PositionEstimate: networkQAPower.PositionEstimate, VelocityEstimate: networkQAPower.VelocityEstimate, }, sectorWeight), nil }