package paych import ( "fmt" "github.com/ipfs/go-cid" "github.com/filecoin-project/go-address" "github.com/filecoin-project/go-state-types/abi" actorstypes "github.com/filecoin-project/go-state-types/actors" "github.com/filecoin-project/go-state-types/big" "github.com/filecoin-project/go-state-types/manifest" paych3 "github.com/filecoin-project/specs-actors/v3/actors/builtin/paych" adt3 "github.com/filecoin-project/specs-actors/v3/actors/util/adt" "github.com/filecoin-project/lotus/chain/actors" "github.com/filecoin-project/lotus/chain/actors/adt" ) var _ State = (*state3)(nil) func load3(store adt.Store, root cid.Cid) (State, error) { out := state3{store: store} err := store.Get(store.Context(), root, &out) if err != nil { return nil, err } return &out, nil } func make3(store adt.Store) (State, error) { out := state3{store: store} out.State = paych3.State{} return &out, nil } type state3 struct { paych3.State store adt.Store lsAmt *adt3.Array } // Channel owner, who has funded the actor func (s *state3) From() (address.Address, error) { return s.State.From, nil } // Recipient of payouts from channel func (s *state3) To() (address.Address, error) { return s.State.To, nil } // Height at which the channel can be `Collected` func (s *state3) SettlingAt() (abi.ChainEpoch, error) { return s.State.SettlingAt, nil } // Amount successfully redeemed through the payment channel, paid out on `Collect()` func (s *state3) ToSend() (abi.TokenAmount, error) { return s.State.ToSend, nil } func (s *state3) getOrLoadLsAmt() (*adt3.Array, error) { if s.lsAmt != nil { return s.lsAmt, nil } // Get the lane state from the chain lsamt, err := adt3.AsArray(s.store, s.State.LaneStates, paych3.LaneStatesAmtBitwidth) if err != nil { return nil, err } s.lsAmt = lsamt return lsamt, nil } // Get total number of lanes func (s *state3) LaneCount() (uint64, error) { lsamt, err := s.getOrLoadLsAmt() if err != nil { return 0, err } return lsamt.Length(), nil } func (s *state3) GetState() interface{} { return &s.State } // Iterate lane states func (s *state3) ForEachLaneState(cb func(idx uint64, dl LaneState) error) error { // Get the lane state from the chain lsamt, err := s.getOrLoadLsAmt() if err != nil { return err } // Note: we use a map instead of an array to store laneStates because the // client sets the lane ID (the index) and potentially they could use a // very large index. var ls paych3.LaneState return lsamt.ForEach(&ls, func(i int64) error { return cb(uint64(i), &laneState3{ls}) }) } type laneState3 struct { paych3.LaneState } func (ls *laneState3) Redeemed() (big.Int, error) { return ls.LaneState.Redeemed, nil } func (ls *laneState3) Nonce() (uint64, error) { return ls.LaneState.Nonce, nil } func (s *state3) ActorKey() string { return manifest.PaychKey } func (s *state3) ActorVersion() actorstypes.Version { return actorstypes.Version3 } func (s *state3) Code() cid.Cid { code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey()) if !ok { panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion())) } return code }