package paych import ( "fmt" actorstypes "github.com/filecoin-project/go-state-types/actors" "github.com/ipfs/go-cid" "github.com/filecoin-project/go-address" "github.com/filecoin-project/go-state-types/abi" "github.com/filecoin-project/go-state-types/big" "github.com/filecoin-project/lotus/chain/actors/adt" "github.com/filecoin-project/lotus/chain/actors" "github.com/filecoin-project/go-state-types/manifest" {{if (le .v 7)}} paych{{.v}} "github.com/filecoin-project/specs-actors{{.import}}actors/builtin/paych" adt{{.v}} "github.com/filecoin-project/specs-actors{{.import}}actors/util/adt" {{else}} paych{{.v}} "github.com/filecoin-project/go-state-types/builtin{{.import}}paych" adt{{.v}} "github.com/filecoin-project/go-state-types/builtin{{.import}}util/adt" {{end}} ) var _ State = (*state{{.v}})(nil) func load{{.v}}(store adt.Store, root cid.Cid) (State, error) { out := state{{.v}}{store: store} err := store.Get(store.Context(), root, &out) if err != nil { return nil, err } return &out, nil } func make{{.v}}(store adt.Store) (State, error) { out := state{{.v}}{store: store} out.State = paych{{.v}}.State{} return &out, nil } type state{{.v}} struct { paych{{.v}}.State store adt.Store lsAmt *adt{{.v}}.Array } // Channel owner, who has funded the actor func (s *state{{.v}}) From() (address.Address, error) { return s.State.From, nil } // Recipient of payouts from channel func (s *state{{.v}}) To() (address.Address, error) { return s.State.To, nil } // Height at which the channel can be `Collected` func (s *state{{.v}}) SettlingAt() (abi.ChainEpoch, error) { return s.State.SettlingAt, nil } // Amount successfully redeemed through the payment channel, paid out on `Collect()` func (s *state{{.v}}) ToSend() (abi.TokenAmount, error) { return s.State.ToSend, nil } func (s *state{{.v}}) getOrLoadLsAmt() (*adt{{.v}}.Array, error) { if s.lsAmt != nil { return s.lsAmt, nil } // Get the lane state from the chain lsamt, err := adt{{.v}}.AsArray(s.store, s.State.LaneStates{{if (ge .v 3)}}, paych{{.v}}.LaneStatesAmtBitwidth{{end}}) if err != nil { return nil, err } s.lsAmt = lsamt return lsamt, nil } // Get total number of lanes func (s *state{{.v}}) LaneCount() (uint64, error) { lsamt, err := s.getOrLoadLsAmt() if err != nil { return 0, err } return lsamt.Length(), nil } func (s *state{{.v}}) GetState() interface{} { return &s.State } // Iterate lane states func (s *state{{.v}}) ForEachLaneState(cb func(idx uint64, dl LaneState) error) error { // Get the lane state from the chain lsamt, err := s.getOrLoadLsAmt() if err != nil { return err } // Note: we use a map instead of an array to store laneStates because the // client sets the lane ID (the index) and potentially they could use a // very large index. var ls paych{{.v}}.LaneState return lsamt.ForEach(&ls, func(i int64) error { return cb(uint64(i), &laneState{{.v}}{ls}) }) } type laneState{{.v}} struct { paych{{.v}}.LaneState } func (ls *laneState{{.v}}) Redeemed() (big.Int, error) { return ls.LaneState.Redeemed, nil } func (ls *laneState{{.v}}) Nonce() (uint64, error) { return ls.LaneState.Nonce, nil } func (s *state{{.v}}) ActorKey() string { return manifest.PaychKey } func (s *state{{.v}}) ActorVersion() actorstypes.Version { return actorstypes.Version{{.v}} } func (s *state{{.v}}) Code() cid.Cid { code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey()) if !ok { panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion())) } return code }