package system import ( "github.com/ipfs/go-cid" "golang.org/x/xerrors" actorstypes "github.com/filecoin-project/go-state-types/actors" builtin13 "github.com/filecoin-project/go-state-types/builtin" "github.com/filecoin-project/go-state-types/manifest" builtin0 "github.com/filecoin-project/specs-actors/actors/builtin" builtin2 "github.com/filecoin-project/specs-actors/v2/actors/builtin" builtin3 "github.com/filecoin-project/specs-actors/v3/actors/builtin" builtin4 "github.com/filecoin-project/specs-actors/v4/actors/builtin" builtin5 "github.com/filecoin-project/specs-actors/v5/actors/builtin" builtin6 "github.com/filecoin-project/specs-actors/v6/actors/builtin" builtin7 "github.com/filecoin-project/specs-actors/v7/actors/builtin" "github.com/filecoin-project/lotus/chain/actors" "github.com/filecoin-project/lotus/chain/actors/adt" "github.com/filecoin-project/lotus/chain/types" ) var ( Address = builtin13.SystemActorAddr ) func Load(store adt.Store, act *types.Actor) (State, error) { if name, av, ok := actors.GetActorMetaByCode(act.Code); ok { if name != manifest.SystemKey { return nil, xerrors.Errorf("actor code is not system: %s", name) } switch av { case actorstypes.Version8: return load8(store, act.Head) case actorstypes.Version9: return load9(store, act.Head) case actorstypes.Version10: return load10(store, act.Head) case actorstypes.Version11: return load11(store, act.Head) case actorstypes.Version12: return load12(store, act.Head) case actorstypes.Version13: return load13(store, act.Head) } } switch act.Code { case builtin0.SystemActorCodeID: return load0(store, act.Head) case builtin2.SystemActorCodeID: return load2(store, act.Head) case builtin3.SystemActorCodeID: return load3(store, act.Head) case builtin4.SystemActorCodeID: return load4(store, act.Head) case builtin5.SystemActorCodeID: return load5(store, act.Head) case builtin6.SystemActorCodeID: return load6(store, act.Head) case builtin7.SystemActorCodeID: return load7(store, act.Head) } return nil, xerrors.Errorf("unknown actor code %s", act.Code) } func MakeState(store adt.Store, av actorstypes.Version, builtinActors cid.Cid) (State, error) { switch av { case actorstypes.Version0: return make0(store) case actorstypes.Version2: return make2(store) case actorstypes.Version3: return make3(store) case actorstypes.Version4: return make4(store) case actorstypes.Version5: return make5(store) case actorstypes.Version6: return make6(store) case actorstypes.Version7: return make7(store) case actorstypes.Version8: return make8(store, builtinActors) case actorstypes.Version9: return make9(store, builtinActors) case actorstypes.Version10: return make10(store, builtinActors) case actorstypes.Version11: return make11(store, builtinActors) case actorstypes.Version12: return make12(store, builtinActors) case actorstypes.Version13: return make13(store, builtinActors) } return nil, xerrors.Errorf("unknown actor version %d", av) } type State interface { Code() cid.Cid ActorKey() string ActorVersion() actorstypes.Version GetState() interface{} GetBuiltinActors() cid.Cid SetBuiltinActors(cid.Cid) error } func AllCodes() []cid.Cid { return []cid.Cid{ (&state0{}).Code(), (&state2{}).Code(), (&state3{}).Code(), (&state4{}).Code(), (&state5{}).Code(), (&state6{}).Code(), (&state7{}).Code(), (&state8{}).Code(), (&state9{}).Code(), (&state10{}).Code(), (&state11{}).Code(), (&state12{}).Code(), (&state13{}).Code(), } }