// +build !testground package build import ( "math/big" "github.com/filecoin-project/specs-actors/actors/abi" "github.com/filecoin-project/specs-actors/actors/builtin" "github.com/filecoin-project/specs-actors/actors/builtin/miner" ) // ///// // Storage const UnixfsChunkSize uint64 = 1 << 20 const UnixfsLinksPerLevel = 1024 // ///// // Consensus / Network const AllowableClockDriftSecs = uint64(1) // Epochs const ForkLengthThreshold = Finality // Blocks (e) var BlocksPerEpoch = uint64(builtin.ExpectedLeadersPerEpoch) // Epochs const Finality = miner.ChainFinality const MessageConfidence = uint64(5) // constants for Weight calculation // The ratio of weight contributed by short-term vs long-term factors in a given round const WRatioNum = int64(1) const WRatioDen = uint64(2) // ///// // Proofs // Epochs const SealRandomnessLookback = Finality // Epochs const SealRandomnessLookbackLimit = SealRandomnessLookback + 2000 // TODO: Get from spec specs-actors // Maximum lookback that randomness can be sourced from for a seal proof submission const MaxSealLookback = SealRandomnessLookbackLimit + 2000 // TODO: Get from specs-actors // ///// // Mining // Epochs const TicketRandomnessLookback = abi.ChainEpoch(1) const WinningPoStSectorSetLookback = abi.ChainEpoch(10) // ///// // Devnet settings const FilBase = uint64(2_000_000_000) const FilAllocStorageMining = uint64(1_100_000_000) const FilecoinPrecision = uint64(1_000_000_000_000_000_000) var InitialRewardBalance *big.Int // TODO: Move other important consts here func init() { InitialRewardBalance = big.NewInt(int64(FilAllocStorageMining)) InitialRewardBalance = InitialRewardBalance.Mul(InitialRewardBalance, big.NewInt(int64(FilecoinPrecision))) } // Sync const BadBlockCacheSize = 1 << 15 // assuming 4000 messages per round, this lets us not lose any messages across a // 10 block reorg. const BlsSignatureCacheSize = 40000 // Size of signature verification cache // 32k keeps the cache around 10MB in size, max const VerifSigCacheSize = 32000 // /////// // Limits // TODO: If this is gonna stay, it should move to specs-actors const BlockMessageLimit = 512 const BlockGasLimit = 7_500_000_000 // Actor consts // TODO: Pull from actors when its made not private var MinDealDuration = abi.ChainEpoch(180 * builtin.EpochsInDay)