package sealing import ( "time" "golang.org/x/xerrors" "github.com/filecoin-project/go-statemachine" "github.com/filecoin-project/specs-actors/actors/builtin/miner" ) const minRetryTime = 1 * time.Minute func failedCooldown(ctx statemachine.Context, sector SectorInfo) error { // TODO: Exponential backoff when we see consecutive failures retryStart := time.Unix(int64(sector.Log[len(sector.Log)-1].Timestamp), 0).Add(minRetryTime) if len(sector.Log) > 0 && !time.Now().After(retryStart) { log.Infof("%s(%d), waiting %s before retrying", sector.State, sector.SectorNumber, time.Until(retryStart)) select { case <-time.After(time.Until(retryStart)): case <-ctx.Context().Done(): return ctx.Context().Err() } } return nil } func (m *Sealing) checkPreCommitted(ctx statemachine.Context, sector SectorInfo) (*miner.SectorPreCommitOnChainInfo, bool) { tok, _, err := m.api.ChainHead(ctx.Context()) if err != nil { log.Errorf("handleSealPrecommit1Failed(%d): temp error: %+v", sector.SectorNumber, err) return nil, true } info, err := m.api.StateSectorPreCommitInfo(ctx.Context(), m.maddr, sector.SectorNumber, tok) if err != nil { log.Errorf("handleSealPrecommit1Failed(%d): temp error: %+v", sector.SectorNumber, err) return nil, true } return info, false } func (m *Sealing) handleSealPrecommit1Failed(ctx statemachine.Context, sector SectorInfo) error { if err := failedCooldown(ctx, sector); err != nil { return err } return ctx.Send(SectorRetrySealPreCommit1{}) } func (m *Sealing) handleSealPrecommit2Failed(ctx statemachine.Context, sector SectorInfo) error { if err := failedCooldown(ctx, sector); err != nil { return err } if sector.PreCommit2Fails > 1 { return ctx.Send(SectorRetrySealPreCommit1{}) } return ctx.Send(SectorRetrySealPreCommit2{}) } func (m *Sealing) handlePreCommitFailed(ctx statemachine.Context, sector SectorInfo) error { tok, height, err := m.api.ChainHead(ctx.Context()) if err != nil { log.Errorf("handlePreCommitFailed: api error, not proceeding: %+v", err) return nil } if err := checkPrecommit(ctx.Context(), m.Address(), sector, tok, height, m.api); err != nil { switch err.(type) { case *ErrApi: log.Errorf("handlePreCommitFailed: api error, not proceeding: %+v", err) return nil case *ErrBadCommD: // TODO: Should this just back to packing? (not really needed since handlePreCommit1 will do that too) return ctx.Send(SectorSealPreCommit1Failed{xerrors.Errorf("bad CommD error: %w", err)}) case *ErrExpiredTicket: return ctx.Send(SectorSealPreCommit1Failed{xerrors.Errorf("ticket expired error: %w", err)}) case *ErrBadTicket: return ctx.Send(SectorSealPreCommit1Failed{xerrors.Errorf("bad expired: %w", err)}) case *ErrNoPrecommit: return ctx.Send(SectorRetryPreCommit{}) case *ErrPrecommitOnChain: // noop default: return xerrors.Errorf("checkPrecommit sanity check error: %w", err) } } if pci, is := m.checkPreCommitted(ctx, sector); is && pci != nil { if sector.PreCommitMessage != nil { log.Warn("sector %d is precommitted on chain, but we don't have precommit message", sector.SectorNumber) return ctx.Send(SectorPreCommitLanded{TipSet: tok}) } if pci.Info.SealedCID != *sector.CommR { log.Warn("sector %d is precommitted on chain, with different CommR: %x != %x", sector.SectorNumber, pci.Info.SealedCID, sector.CommR) return nil // TODO: remove when the actor allows re-precommit } // TODO: we could compare more things, but I don't think we really need to // CommR tells us that CommD (and CommPs), and the ticket are all matching if err := failedCooldown(ctx, sector); err != nil { return err } return ctx.Send(SectorRetryWaitSeed{}) } if sector.PreCommitMessage != nil { log.Warn("retrying precommit even though the message failed to apply") } if err := failedCooldown(ctx, sector); err != nil { return err } return ctx.Send(SectorRetryPreCommit{}) } func (m *Sealing) handleComputeProofFailed(ctx statemachine.Context, sector SectorInfo) error { // TODO: Check sector files if err := failedCooldown(ctx, sector); err != nil { return err } if sector.InvalidProofs > 1 { return ctx.Send(SectorSealPreCommit1Failed{xerrors.Errorf("consecutive compute fails")}) } return ctx.Send(SectorRetryComputeProof{}) } func (m *Sealing) handleCommitFailed(ctx statemachine.Context, sector SectorInfo) error { tok, height, err := m.api.ChainHead(ctx.Context()) if err != nil { log.Errorf("handleCommitting: api error, not proceeding: %+v", err) return nil } if err := checkPrecommit(ctx.Context(), m.maddr, sector, tok, height, m.api); err != nil { switch err.(type) { case *ErrApi: log.Errorf("handleCommitFailed: api error, not proceeding: %+v", err) return nil case *ErrBadCommD: return ctx.Send(SectorSealPreCommit1Failed{xerrors.Errorf("bad CommD error: %w", err)}) case *ErrExpiredTicket: return ctx.Send(SectorSealPreCommit1Failed{xerrors.Errorf("ticket expired error: %w", err)}) case *ErrBadTicket: return ctx.Send(SectorSealPreCommit1Failed{xerrors.Errorf("bad expired: %w", err)}) case nil: return ctx.Send(SectorChainPreCommitFailed{xerrors.Errorf("no precommit: %w", err)}) case *ErrPrecommitOnChain: // noop, this is expected default: return xerrors.Errorf("checkPrecommit sanity check error (%T): %w", err, err) } } if err := m.checkCommit(ctx.Context(), sector, sector.Proof, tok); err != nil { switch err.(type) { case *ErrApi: log.Errorf("handleCommitFailed: api error, not proceeding: %+v", err) return nil case *ErrBadSeed: log.Errorf("seed changed, will retry: %+v", err) return ctx.Send(SectorRetryWaitSeed{}) case *ErrInvalidProof: if err := failedCooldown(ctx, sector); err != nil { return err } if sector.InvalidProofs > 0 { return ctx.Send(SectorSealPreCommit1Failed{xerrors.Errorf("consecutive invalid proofs")}) } return ctx.Send(SectorRetryInvalidProof{}) case *ErrPrecommitOnChain: log.Errorf("no precommit on chain, will retry: %+v", err) return ctx.Send(SectorRetryPreCommitWait{}) case *ErrNoPrecommit: return ctx.Send(SectorRetryPreCommit{}) default: return xerrors.Errorf("checkCommit sanity check error (%T): %w", err, err) } } // TODO: Check sector files if err := failedCooldown(ctx, sector); err != nil { return err } return ctx.Send(SectorRetryComputeProof{}) } func (m *Sealing) handleFinalizeFailed(ctx statemachine.Context, sector SectorInfo) error { // TODO: Check sector files if err := failedCooldown(ctx, sector); err != nil { return err } return ctx.Send(SectorRetryFinalize{}) }