package sealing type SectorState string var ExistSectorStateList = map[SectorState]struct{}{ Empty: {}, WaitDeals: {}, Packing: {}, AddPiece: {}, AddPieceFailed: {}, GetTicket: {}, PreCommit1: {}, PreCommit2: {}, PreCommitting: {}, PreCommitWait: {}, WaitSeed: {}, Committing: {}, SubmitCommit: {}, CommitWait: {}, FinalizeSector: {}, Proving: {}, FailedUnrecoverable: {}, SealPreCommit1Failed: {}, SealPreCommit2Failed: {}, PreCommitFailed: {}, ComputeProofFailed: {}, CommitFailed: {}, PackingFailed: {}, FinalizeFailed: {}, DealsExpired: {}, RecoverDealIDs: {}, Faulty: {}, FaultReported: {}, FaultedFinal: {}, Terminating: {}, TerminateWait: {}, TerminateFinality: {}, TerminateFailed: {}, Removing: {}, RemoveFailed: {}, Removed: {}, } const ( UndefinedSectorState SectorState = "" // happy path Empty SectorState = "Empty" // deprecated WaitDeals SectorState = "WaitDeals" // waiting for more pieces (deals) to be added to the sector AddPiece SectorState = "AddPiece" // put deal data (and padding if required) into the sector Packing SectorState = "Packing" // sector not in sealStore, and not on chain GetTicket SectorState = "GetTicket" // generate ticket PreCommit1 SectorState = "PreCommit1" // do PreCommit1 PreCommit2 SectorState = "PreCommit2" // do PreCommit2 PreCommitting SectorState = "PreCommitting" // on chain pre-commit PreCommitWait SectorState = "PreCommitWait" // waiting for precommit to land on chain WaitSeed SectorState = "WaitSeed" // waiting for seed Committing SectorState = "Committing" // compute PoRep SubmitCommit SectorState = "SubmitCommit" // send commit message to the chain CommitWait SectorState = "CommitWait" // wait for the commit message to land on chain FinalizeSector SectorState = "FinalizeSector" Proving SectorState = "Proving" // error modes FailedUnrecoverable SectorState = "FailedUnrecoverable" AddPieceFailed SectorState = "AddPieceFailed" SealPreCommit1Failed SectorState = "SealPreCommit1Failed" SealPreCommit2Failed SectorState = "SealPreCommit2Failed" PreCommitFailed SectorState = "PreCommitFailed" ComputeProofFailed SectorState = "ComputeProofFailed" CommitFailed SectorState = "CommitFailed" PackingFailed SectorState = "PackingFailed" // TODO: deprecated, remove FinalizeFailed SectorState = "FinalizeFailed" DealsExpired SectorState = "DealsExpired" RecoverDealIDs SectorState = "RecoverDealIDs" Faulty SectorState = "Faulty" // sector is corrupted or gone for some reason FaultReported SectorState = "FaultReported" // sector has been declared as a fault on chain FaultedFinal SectorState = "FaultedFinal" // fault declared on chain Terminating SectorState = "Terminating" TerminateWait SectorState = "TerminateWait" TerminateFinality SectorState = "TerminateFinality" TerminateFailed SectorState = "TerminateFailed" Removing SectorState = "Removing" RemoveFailed SectorState = "RemoveFailed" Removed SectorState = "Removed" ) func toStatState(st SectorState) statSectorState { switch st { case UndefinedSectorState, Empty, WaitDeals, AddPiece: return sstStaging case Packing, GetTicket, PreCommit1, PreCommit2, PreCommitting, PreCommitWait, WaitSeed, Committing, SubmitCommit, CommitWait, FinalizeSector: return sstSealing case Proving, Removed, Removing, Terminating, TerminateWait, TerminateFinality, TerminateFailed: return sstProving } return sstFailed }