package system import ( "fmt" "github.com/ipfs/go-cid" "golang.org/x/xerrors" actorstypes "github.com/filecoin-project/go-state-types/actors" "github.com/filecoin-project/go-state-types/manifest" system3 "github.com/filecoin-project/specs-actors/v3/actors/builtin/system" "github.com/filecoin-project/lotus/chain/actors" "github.com/filecoin-project/lotus/chain/actors/adt" ) var _ State = (*state3)(nil) func load3(store adt.Store, root cid.Cid) (State, error) { out := state3{store: store} err := store.Get(store.Context(), root, &out) if err != nil { return nil, err } return &out, nil } func make3(store adt.Store) (State, error) { out := state3{store: store} out.State = system3.State{} return &out, nil } type state3 struct { system3.State store adt.Store } func (s *state3) GetState() interface{} { return &s.State } func (s *state3) GetBuiltinActors() cid.Cid { return cid.Undef } func (s *state3) SetBuiltinActors(c cid.Cid) error { return xerrors.New("cannot set manifest cid before v8") } func (s *state3) ActorKey() string { return manifest.SystemKey } func (s *state3) ActorVersion() actorstypes.Version { return actorstypes.Version3 } func (s *state3) Code() cid.Cid { code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey()) if !ok { panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion())) } return code }