package chaos import ( "github.com/ipfs/go-cid" "github.com/filecoin-project/go-address" "github.com/filecoin-project/go-state-types/abi" "github.com/filecoin-project/go-state-types/cbor" "github.com/filecoin-project/go-state-types/exitcode" "github.com/filecoin-project/go-state-types/rt" builtin2 "github.com/filecoin-project/specs-actors/v2/actors/builtin" runtime2 "github.com/filecoin-project/specs-actors/v2/actors/runtime" "github.com/filecoin-project/lotus/chain/actors/builtin" ) //go:generate go run ./gen // Actor is a chaos actor. It implements a variety of illegal behaviours that // trigger violations of VM invariants. These behaviours are not found in // production code, but are important to test that the VM constraints are // properly enforced. // // The chaos actor is being incubated and its behaviour and ABI be standardised // shortly. Its CID is ChaosActorCodeCID, and its singleton address is 98 (Address). // It cannot be instantiated via the init actor, and its constructor panics. // // Test vectors relying on the chaos actor being deployed will carry selector // "chaos_actor:true". type Actor struct{} // CallerValidationBranch is an enum used to select a branch in the // CallerValidation method. type CallerValidationBranch int64 const ( // CallerValidationBranchNone causes no caller validation to take place. CallerValidationBranchNone CallerValidationBranch = iota // CallerValidationBranchTwice causes Runtime.ValidateImmediateCallerAcceptAny to be called twice. CallerValidationBranchTwice // CallerValidationBranchIsAddress causes caller validation against CallerValidationArgs.Addrs. CallerValidationBranchIsAddress // CallerValidationBranchIsType causes caller validation against CallerValidationArgs.Types. CallerValidationBranchIsType ) // MutateStateBranch is an enum used to select the type of state mutation to attempt. type MutateStateBranch int64 const ( // MutateInTransaction legally mutates state within a transaction. MutateInTransaction MutateStateBranch = iota // MutateReadonly ILLEGALLY mutates readonly state. MutateReadonly // MutateAfterTransaction ILLEGALLY mutates state after a transaction. MutateAfterTransaction ) const ( _ = 0 // skip zero iota value; first usage of iota gets 1. MethodCallerValidation = builtin.MethodConstructor + iota MethodCreateActor MethodResolveAddress // MethodDeleteActor is the identifier for the method that deletes this actor. MethodDeleteActor // MethodSend is the identifier for the method that sends a message to another actor. MethodSend // MethodMutateState is the identifier for the method that attempts to mutate // a state value in the actor. MethodMutateState // MethodAbortWith is the identifier for the method that panics optionally with // a passed exit code. MethodAbortWith // MethodInspectRuntime is the identifier for the method that returns the // current runtime values. MethodInspectRuntime // MethodCreateState is the identifier for the method that creates the chaos actor's state. MethodCreateState ) // Exports defines the methods this actor exposes publicly. func (a Actor) Exports() []interface{} { return []interface{}{ builtin.MethodConstructor: a.Constructor, MethodCallerValidation: a.CallerValidation, MethodCreateActor: a.CreateActor, MethodResolveAddress: a.ResolveAddress, MethodDeleteActor: a.DeleteActor, MethodSend: a.Send, MethodMutateState: a.MutateState, MethodAbortWith: a.AbortWith, MethodInspectRuntime: a.InspectRuntime, MethodCreateState: a.CreateState, } } func (a Actor) Code() cid.Cid { return ChaosActorCodeCID } func (a Actor) State() cbor.Er { return new(State) } func (a Actor) IsSingleton() bool { return true } var _ rt.VMActor = Actor{} // SendArgs are the arguments for the Send method. type SendArgs struct { To address.Address Value abi.TokenAmount Method abi.MethodNum Params []byte } // SendReturn is the return values for the Send method. type SendReturn struct { Return builtin2.CBORBytes Code exitcode.ExitCode } // Send requests for this actor to send a message to an actor with the // passed parameters. func (a Actor) Send(rt runtime2.Runtime, args *SendArgs) *SendReturn { rt.ValidateImmediateCallerAcceptAny() var out builtin2.CBORBytes code := rt.Send( args.To, args.Method, builtin2.CBORBytes(args.Params), args.Value, &out, ) return &SendReturn{ Return: out, Code: code, } } // Constructor will panic because the Chaos actor is a singleton. func (a Actor) Constructor(_ runtime2.Runtime, _ *abi.EmptyValue) *abi.EmptyValue { panic("constructor should not be called; the Chaos actor is a singleton actor") } // CallerValidationArgs are the arguments to Actor.CallerValidation. type CallerValidationArgs struct { Branch CallerValidationBranch Addrs []address.Address Types []cid.Cid } // CallerValidation violates VM call validation constraints. // // CallerValidationBranchNone performs no validation. // CallerValidationBranchTwice validates twice. // CallerValidationBranchIsAddress validates caller against CallerValidationArgs.Addrs. // CallerValidationBranchIsType validates caller against CallerValidationArgs.Types. func (a Actor) CallerValidation(rt runtime2.Runtime, args *CallerValidationArgs) *abi.EmptyValue { switch args.Branch { case CallerValidationBranchNone: case CallerValidationBranchTwice: rt.ValidateImmediateCallerAcceptAny() rt.ValidateImmediateCallerAcceptAny() case CallerValidationBranchIsAddress: rt.ValidateImmediateCallerIs(args.Addrs...) case CallerValidationBranchIsType: rt.ValidateImmediateCallerType(args.Types...) default: panic("invalid branch passed to CallerValidation") } return nil } // CreateActorArgs are the arguments to CreateActor. type CreateActorArgs struct { // UndefActorCID instructs us to use cid.Undef; we can't pass cid.Undef // in ActorCID because it doesn't serialize. UndefActorCID bool ActorCID cid.Cid // UndefAddress is the same as UndefActorCID but for Address. UndefAddress bool Address address.Address } // CreateActor creates an actor with the supplied CID and Address. func (a Actor) CreateActor(rt runtime2.Runtime, args *CreateActorArgs) *abi.EmptyValue { rt.ValidateImmediateCallerAcceptAny() var ( acid = args.ActorCID addr = args.Address ) if args.UndefActorCID { acid = cid.Undef } if args.UndefAddress { addr = address.Undef } rt.CreateActor(acid, addr) return nil } // ResolveAddressResponse holds the response of a call to runtime.ResolveAddress type ResolveAddressResponse struct { Address address.Address Success bool } func (a Actor) ResolveAddress(rt runtime2.Runtime, args *address.Address) *ResolveAddressResponse { rt.ValidateImmediateCallerAcceptAny() resolvedAddr, ok := rt.ResolveAddress(*args) if !ok { invalidAddr, _ := address.NewIDAddress(0) resolvedAddr = invalidAddr } return &ResolveAddressResponse{resolvedAddr, ok} } // DeleteActor deletes the executing actor from the state tree, transferring any // balance to beneficiary. func (a Actor) DeleteActor(rt runtime2.Runtime, beneficiary *address.Address) *abi.EmptyValue { rt.ValidateImmediateCallerAcceptAny() rt.DeleteActor(*beneficiary) return nil } // MutateStateArgs specify the value to set on the state and the way in which // it should be attempted to be set. type MutateStateArgs struct { Value string Branch MutateStateBranch } // CreateState creates the chaos actor's state func (a Actor) CreateState(rt runtime2.Runtime, _ *abi.EmptyValue) *abi.EmptyValue { rt.ValidateImmediateCallerAcceptAny() rt.StateCreate(&State{}) return nil } // MutateState attempts to mutate a state value in the actor. func (a Actor) MutateState(rt runtime2.Runtime, args *MutateStateArgs) *abi.EmptyValue { rt.ValidateImmediateCallerAcceptAny() var st State switch args.Branch { case MutateInTransaction: rt.StateTransaction(&st, func() { st.Value = args.Value }) case MutateReadonly: rt.StateReadonly(&st) st.Value = args.Value case MutateAfterTransaction: rt.StateTransaction(&st, func() { st.Value = args.Value + "-in" }) st.Value = args.Value default: panic("unknown mutation type") } return nil } // AbortWithArgs are the arguments to the Actor.AbortWith method, specifying the // exit code to (optionally) abort with and the message. type AbortWithArgs struct { Code exitcode.ExitCode Message string Uncontrolled bool } // AbortWith simply causes a panic with the passed exit code. func (a Actor) AbortWith(rt runtime2.Runtime, args *AbortWithArgs) *abi.EmptyValue { if args.Uncontrolled { // uncontrolled abort: directly panic panic(args.Message) } else { rt.Abortf(args.Code, args.Message) } return nil } // InspectRuntimeReturn is the return value for the Actor.InspectRuntime method. type InspectRuntimeReturn struct { Caller address.Address Receiver address.Address ValueReceived abi.TokenAmount CurrEpoch abi.ChainEpoch CurrentBalance abi.TokenAmount State State } // InspectRuntime returns a copy of the serializable values available in the Runtime. func (a Actor) InspectRuntime(rt runtime2.Runtime, _ *abi.EmptyValue) *InspectRuntimeReturn { rt.ValidateImmediateCallerAcceptAny() var st State rt.StateReadonly(&st) return &InspectRuntimeReturn{ Caller: rt.Caller(), Receiver: rt.Receiver(), ValueReceived: rt.ValueReceived(), CurrEpoch: rt.CurrEpoch(), CurrentBalance: rt.CurrentBalance(), State: st, } }