package reward import ( "fmt" actorstypes "github.com/filecoin-project/go-state-types/actors" "github.com/filecoin-project/go-state-types/abi" "github.com/ipfs/go-cid" "github.com/filecoin-project/lotus/chain/actors" "github.com/filecoin-project/lotus/chain/actors/adt" "github.com/filecoin-project/lotus/chain/actors/builtin" "github.com/filecoin-project/go-state-types/manifest" {{if (le .v 7)}} miner{{.v}} "github.com/filecoin-project/specs-actors{{.import}}actors/builtin/miner" reward{{.v}} "github.com/filecoin-project/specs-actors{{.import}}actors/builtin/reward" smoothing{{.v}} "github.com/filecoin-project/specs-actors{{.import}}actors/util/smoothing" {{else}} smoothing{{.v}} "github.com/filecoin-project/go-state-types/builtin{{.import}}util/smoothing" miner{{.v}} "github.com/filecoin-project/go-state-types/builtin{{.import}}miner" reward{{.v}} "github.com/filecoin-project/go-state-types/builtin{{.import}}reward" {{end}} ) var _ State = (*state{{.v}})(nil) func load{{.v}}(store adt.Store, root cid.Cid) (State, error) { out := state{{.v}}{store: store} err := store.Get(store.Context(), root, &out) if err != nil { return nil, err } return &out, nil } func make{{.v}}(store adt.Store, currRealizedPower abi.StoragePower) (State, error) { out := state{{.v}}{store: store} out.State = *reward{{.v}}.ConstructState(currRealizedPower) return &out, nil } type state{{.v}} struct { reward{{.v}}.State store adt.Store } func (s *state{{.v}}) ThisEpochReward() (abi.TokenAmount, error) { return s.State.ThisEpochReward, nil } func (s *state{{.v}}) ThisEpochRewardSmoothed() (builtin.FilterEstimate, error) { {{if (ge .v 2)}} return builtin.FilterEstimate{ PositionEstimate: s.State.ThisEpochRewardSmoothed.PositionEstimate, VelocityEstimate: s.State.ThisEpochRewardSmoothed.VelocityEstimate, }, nil {{else}} return builtin.FilterEstimate(*s.State.ThisEpochRewardSmoothed), nil {{end}} } func (s *state{{.v}}) ThisEpochBaselinePower() (abi.StoragePower, error) { return s.State.ThisEpochBaselinePower, nil } func (s *state{{.v}}) TotalStoragePowerReward() (abi.TokenAmount, error) { return s.State.{{if (ge .v 2)}}TotalStoragePowerReward{{else}}TotalMined{{end}}, nil } func (s *state{{.v}}) EffectiveBaselinePower() (abi.StoragePower, error) { return s.State.EffectiveBaselinePower, nil } func (s *state{{.v}}) EffectiveNetworkTime() (abi.ChainEpoch, error) { return s.State.EffectiveNetworkTime, nil } func (s *state{{.v}}) CumsumBaseline() (reward{{.v}}.Spacetime, error) { return s.State.CumsumBaseline, nil } func (s *state{{.v}}) CumsumRealized() (reward{{.v}}.Spacetime, error) { return s.State.CumsumRealized, nil } {{if (ge .v 2)}} func (s *state{{.v}}) InitialPledgeForPower(qaPower abi.StoragePower, networkTotalPledge abi.TokenAmount, networkQAPower *builtin.FilterEstimate, circSupply abi.TokenAmount) (abi.TokenAmount, error) { return miner{{.v}}.InitialPledgeForPower( qaPower, s.State.ThisEpochBaselinePower, s.State.ThisEpochRewardSmoothed, smoothing{{.v}}.FilterEstimate{ PositionEstimate: networkQAPower.PositionEstimate, VelocityEstimate: networkQAPower.VelocityEstimate, }, circSupply, ), nil } {{else}} func (s *state0) InitialPledgeForPower(sectorWeight abi.StoragePower, networkTotalPledge abi.TokenAmount, networkQAPower *builtin.FilterEstimate, circSupply abi.TokenAmount) (abi.TokenAmount, error) { return miner0.InitialPledgeForPower( sectorWeight, s.State.ThisEpochBaselinePower, networkTotalPledge, s.State.ThisEpochRewardSmoothed, &smoothing0.FilterEstimate{ PositionEstimate: networkQAPower.PositionEstimate, VelocityEstimate: networkQAPower.VelocityEstimate, }, circSupply), nil } {{end}} func (s *state{{.v}}) PreCommitDepositForPower(networkQAPower builtin.FilterEstimate, sectorWeight abi.StoragePower) (abi.TokenAmount, error) { return miner{{.v}}.PreCommitDepositForPower(s.State.ThisEpochRewardSmoothed, {{if (le .v 0)}}&{{end}}smoothing{{.v}}.FilterEstimate{ PositionEstimate: networkQAPower.PositionEstimate, VelocityEstimate: networkQAPower.VelocityEstimate, }, sectorWeight), nil } func (s *state{{.v}}) GetState() interface{} { return &s.State } func (s *state{{.v}}) ActorKey() string { return manifest.RewardKey } func (s *state{{.v}}) ActorVersion() actorstypes.Version { return actorstypes.Version{{.v}} } func (s *state{{.v}}) Code() cid.Cid { code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey()) if !ok { panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion())) } return code }