package reward import ( "fmt" "github.com/ipfs/go-cid" "github.com/filecoin-project/go-state-types/abi" actorstypes "github.com/filecoin-project/go-state-types/actors" "github.com/filecoin-project/go-state-types/manifest" miner3 "github.com/filecoin-project/specs-actors/v3/actors/builtin/miner" reward3 "github.com/filecoin-project/specs-actors/v3/actors/builtin/reward" smoothing3 "github.com/filecoin-project/specs-actors/v3/actors/util/smoothing" "github.com/filecoin-project/lotus/chain/actors" "github.com/filecoin-project/lotus/chain/actors/adt" "github.com/filecoin-project/lotus/chain/actors/builtin" ) var _ State = (*state3)(nil) func load3(store adt.Store, root cid.Cid) (State, error) { out := state3{store: store} err := store.Get(store.Context(), root, &out) if err != nil { return nil, err } return &out, nil } func make3(store adt.Store, currRealizedPower abi.StoragePower) (State, error) { out := state3{store: store} out.State = *reward3.ConstructState(currRealizedPower) return &out, nil } type state3 struct { reward3.State store adt.Store } func (s *state3) ThisEpochReward() (abi.TokenAmount, error) { return s.State.ThisEpochReward, nil } func (s *state3) ThisEpochRewardSmoothed() (builtin.FilterEstimate, error) { return builtin.FilterEstimate{ PositionEstimate: s.State.ThisEpochRewardSmoothed.PositionEstimate, VelocityEstimate: s.State.ThisEpochRewardSmoothed.VelocityEstimate, }, nil } func (s *state3) ThisEpochBaselinePower() (abi.StoragePower, error) { return s.State.ThisEpochBaselinePower, nil } func (s *state3) TotalStoragePowerReward() (abi.TokenAmount, error) { return s.State.TotalStoragePowerReward, nil } func (s *state3) EffectiveBaselinePower() (abi.StoragePower, error) { return s.State.EffectiveBaselinePower, nil } func (s *state3) EffectiveNetworkTime() (abi.ChainEpoch, error) { return s.State.EffectiveNetworkTime, nil } func (s *state3) CumsumBaseline() (reward3.Spacetime, error) { return s.State.CumsumBaseline, nil } func (s *state3) CumsumRealized() (reward3.Spacetime, error) { return s.State.CumsumRealized, nil } func (s *state3) InitialPledgeForPower(qaPower abi.StoragePower, networkTotalPledge abi.TokenAmount, networkQAPower *builtin.FilterEstimate, circSupply abi.TokenAmount) (abi.TokenAmount, error) { return miner3.InitialPledgeForPower( qaPower, s.State.ThisEpochBaselinePower, s.State.ThisEpochRewardSmoothed, smoothing3.FilterEstimate{ PositionEstimate: networkQAPower.PositionEstimate, VelocityEstimate: networkQAPower.VelocityEstimate, }, circSupply, ), nil } func (s *state3) PreCommitDepositForPower(networkQAPower builtin.FilterEstimate, sectorWeight abi.StoragePower) (abi.TokenAmount, error) { return miner3.PreCommitDepositForPower(s.State.ThisEpochRewardSmoothed, smoothing3.FilterEstimate{ PositionEstimate: networkQAPower.PositionEstimate, VelocityEstimate: networkQAPower.VelocityEstimate, }, sectorWeight), nil } func (s *state3) GetState() interface{} { return &s.State } func (s *state3) ActorKey() string { return manifest.RewardKey } func (s *state3) ActorVersion() actorstypes.Version { return actorstypes.Version3 } func (s *state3) Code() cid.Cid { code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey()) if !ok { panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion())) } return code }