package paych import ( "github.com/filecoin-project/go-address" "github.com/filecoin-project/go-state-types/abi" "github.com/filecoin-project/go-state-types/big" "github.com/filecoin-project/lotus/chain/actors/adt" "github.com/filecoin-project/specs-actors/v2/actors/builtin/paych" adt1 "github.com/filecoin-project/specs-actors/v2/actors/util/adt" ) var _ State = (*state1)(nil) type state1 struct { paych.State store adt.Store lsAmt *adt1.Array } // Channel owner, who has funded the actor func (s *state1) From() (address.Address, error) { return s.State.From, nil } // Recipient of payouts from channel func (s *state1) To() (address.Address, error) { return s.State.To, nil } // Height at which the channel can be `Collected` func (s *state1) SettlingAt() (abi.ChainEpoch, error) { return s.State.SettlingAt, nil } // Amount successfully redeemed through the payment channel, paid out on `Collect()` func (s *state1) ToSend() (abi.TokenAmount, error) { return s.State.ToSend, nil } func (s *state1) getOrLoadLsAmt() (*adt1.Array, error) { if s.lsAmt != nil { return s.lsAmt, nil } // Get the lane state from the chain lsamt, err := adt1.AsArray(s.store, s.State.LaneStates) if err != nil { return nil, err } s.lsAmt = lsamt return lsamt, nil } // Get total number of lanes func (s *state1) LaneCount() (uint64, error) { lsamt, err := s.getOrLoadLsAmt() if err != nil { return 0, err } return lsamt.Length(), nil } // Iterate lane states func (s *state1) ForEachLaneState(cb func(idx uint64, dl LaneState) error) error { // Get the lane state from the chain lsamt, err := s.getOrLoadLsAmt() if err != nil { return err } // Note: we use a map instead of an array to store laneStates because the // client sets the lane ID (the index) and potentially they could use a // very large index. var ls paych.LaneState return lsamt.ForEach(&ls, func(i int64) error { return cb(uint64(i), &laneState1{ls}) }) } type laneState1 struct { paych.LaneState } func (ls *laneState1) Redeemed() (big.Int, error) { return ls.LaneState.Redeemed, nil } func (ls *laneState1) Nonce() (uint64, error) { return ls.LaneState.Nonce, nil }