package system import ( actorstypes "github.com/filecoin-project/go-state-types/actors" "github.com/filecoin-project/lotus/chain/actors/adt" "github.com/filecoin-project/lotus/chain/actors" "github.com/filecoin-project/lotus/chain/types" "github.com/ipfs/go-cid" "golang.org/x/xerrors" {{range .versions}} {{if (le . 7)}} builtin{{.}} "github.com/filecoin-project/specs-actors{{import .}}actors/builtin" {{end}} {{end}} builtin{{.latestVersion}} "github.com/filecoin-project/go-state-types/builtin" ) var ( Address = builtin{{.latestVersion}}.SystemActorAddr ) func Load(store adt.Store, act *types.Actor) (State, error) { if name, av, ok := actors.GetActorMetaByCode(act.Code); ok { if name != actors.SystemKey { return nil, xerrors.Errorf("actor code is not system: %s", name) } switch av { {{range .versions}} {{if (ge . 8)}} case actorstypes.Version{{.}}: return load{{.}}(store, act.Head) {{end}} {{end}} } } switch act.Code { {{range .versions}} {{if (le . 7)}} case builtin{{.}}.SystemActorCodeID: return load{{.}}(store, act.Head) {{end}} {{end}} } return nil, xerrors.Errorf("unknown actor code %s", act.Code) } func MakeState(store adt.Store, av actorstypes.Version, builtinActors cid.Cid) (State, error) { switch av { {{range .versions}} case actorstypes.Version{{.}}: return make{{.}}(store{{if (ge . 8)}}, builtinActors{{end}}) {{end}} } return nil, xerrors.Errorf("unknown actor version %d", av) } type State interface { GetState() interface{} GetBuiltinActors() cid.Cid }