package main import ( "context" "fmt" "io" "log" "github.com/ipfs/go-cid" format "github.com/ipfs/go-ipld-format" "github.com/ipld/go-car" cbg "github.com/whyrusleeping/cbor-gen" "github.com/filecoin-project/go-address" "github.com/filecoin-project/go-state-types/abi" "github.com/filecoin-project/lotus/api" "github.com/filecoin-project/lotus/api/v1api" init_ "github.com/filecoin-project/lotus/chain/actors/builtin/init" "github.com/filecoin-project/lotus/chain/state" "github.com/filecoin-project/lotus/chain/types" "github.com/filecoin-project/lotus/chain/vm" ) // StateSurgeon is an object used to fetch and manipulate state. type StateSurgeon struct { ctx context.Context api v1api.FullNode stores *Stores } // NewSurgeon returns a state surgeon, an object used to fetch and manipulate // state. func NewSurgeon(ctx context.Context, api v1api.FullNode, stores *Stores) *StateSurgeon { return &StateSurgeon{ ctx: ctx, api: api, stores: stores, } } // GetMaskedStateTree trims the state tree at the supplied tipset to contain // only the state of the actors in the retain set. It also "dives" into some // singleton system actors, like the init actor, to trim the state so as to // compute a minimal state tree. In the future, thid method will dive into // other system actors like the power actor and the market actor. func (sg *StateSurgeon) GetMaskedStateTree(previousRoot cid.Cid, retain []address.Address) (cid.Cid, error) { // TODO: this will need to be parameterized on network version. st, err := state.LoadStateTree(sg.stores.CBORStore, previousRoot) if err != nil { return cid.Undef, err } initActor, initState, err := sg.loadInitActor(st) if err != nil { return cid.Undef, err } err = sg.retainInitEntries(initState, retain) if err != nil { return cid.Undef, err } err = sg.saveInitActor(initActor, initState, st) if err != nil { return cid.Undef, err } // resolve all addresses to ID addresses. resolved, err := sg.resolveAddresses(retain, initState) if err != nil { return cid.Undef, err } st, err = sg.transplantActors(st, resolved) if err != nil { return cid.Undef, err } root, err := st.Flush(sg.ctx) if err != nil { return cid.Undef, err } return root, nil } // GetAccessedActors identifies the actors that were accessed during the // execution of a message. func (sg *StateSurgeon) GetAccessedActors(ctx context.Context, a v1api.FullNode, mid cid.Cid) ([]address.Address, error) { log.Printf("calculating accessed actors during execution of message: %s", mid) msgInfo, err := a.StateSearchMsg(ctx, types.EmptyTSK, mid, api.LookbackNoLimit, false) if err != nil { return nil, err } if msgInfo == nil { return nil, fmt.Errorf("message info is nil") } msgObj, err := a.ChainGetMessage(ctx, mid) if err != nil { return nil, err } ts, err := a.ChainGetTipSet(ctx, msgInfo.TipSet) if err != nil { return nil, err } trace, err := a.StateCall(ctx, msgObj, ts.Parents()) if err != nil { return nil, fmt.Errorf("could not replay msg: %w", err) } accessed := make(map[address.Address]struct{}) var recur func(trace *types.ExecutionTrace) recur = func(trace *types.ExecutionTrace) { accessed[trace.Msg.To] = struct{}{} accessed[trace.Msg.From] = struct{}{} for i := range trace.Subcalls { recur(&trace.Subcalls[i]) } } recur(&trace.ExecutionTrace) ret := make([]address.Address, 0, len(accessed)) for k := range accessed { ret = append(ret, k) } return ret, nil } // WriteCAR recursively writes the tree referenced by the root as a CAR into the // supplied io.Writer. func (sg *StateSurgeon) WriteCAR(w io.Writer, roots ...cid.Cid) error { carWalkFn := func(nd format.Node) (out []*format.Link, err error) { for _, link := range nd.Links() { if link.Cid.Prefix().Codec == cid.FilCommitmentSealed || link.Cid.Prefix().Codec == cid.FilCommitmentUnsealed { continue } out = append(out, link) } return out, nil } return car.WriteCarWithWalker(sg.ctx, sg.stores.DAGService, roots, w, carWalkFn) } // WriteCARIncluding writes a CAR including only the CIDs that are listed in // the include set. This leads to an intentially sparse tree with dangling links. func (sg *StateSurgeon) WriteCARIncluding(w io.Writer, include map[cid.Cid]struct{}, roots ...cid.Cid) error { carWalkFn := func(nd format.Node) (out []*format.Link, err error) { for _, link := range nd.Links() { if _, ok := include[link.Cid]; !ok { continue } if link.Cid.Prefix().Codec == cid.FilCommitmentSealed || link.Cid.Prefix().Codec == cid.FilCommitmentUnsealed { continue } out = append(out, link) } return out, nil } return car.WriteCarWithWalker(sg.ctx, sg.stores.DAGService, roots, w, carWalkFn) } // transplantActors plucks the state from the supplied actors at the given // tipset, and places it into the supplied state map. func (sg *StateSurgeon) transplantActors(src *state.StateTree, pluck []address.Address) (*state.StateTree, error) { log.Printf("transplanting actor states: %v", pluck) dst, err := state.NewStateTree(sg.stores.CBORStore, src.Version()) if err != nil { return nil, err } for _, a := range pluck { actor, err := src.GetActor(a) if err != nil { return nil, fmt.Errorf("get actor %s failed: %w", a, err) } err = dst.SetActor(a, actor) if err != nil { return nil, err } // recursive copy of the actor state. err = vm.Copy(context.TODO(), sg.stores.Blockstore, sg.stores.Blockstore, actor.Head) if err != nil { return nil, err } actorState, err := sg.api.ChainReadObj(sg.ctx, actor.Head) if err != nil { return nil, err } cid, err := sg.stores.CBORStore.Put(sg.ctx, &cbg.Deferred{Raw: actorState}) if err != nil { return nil, err } if cid != actor.Head { panic("mismatched cids") } } return dst, nil } // saveInitActor saves the state of the init actor to the provided state map. func (sg *StateSurgeon) saveInitActor(initActor *types.Actor, initState init_.State, st *state.StateTree) error { log.Printf("saving init actor into state tree") // Store the state of the init actor. cid, err := sg.stores.CBORStore.Put(sg.ctx, initState) if err != nil { return err } actor := *initActor actor.Head = cid err = st.SetActor(init_.Address, &actor) if err != nil { return err } cid, _ = st.Flush(sg.ctx) log.Printf("saved init actor into state tree; new root: %s", cid) return nil } // retainInitEntries takes an old init actor state, and retains only the // entries in the retain set, returning a new init actor state. func (sg *StateSurgeon) retainInitEntries(state init_.State, retain []address.Address) error { log.Printf("retaining init actor entries for addresses: %v", retain) m := make(map[address.Address]struct{}, len(retain)) for _, a := range retain { m[a] = struct{}{} } var remove []address.Address _ = state.ForEachActor(func(id abi.ActorID, address address.Address) error { if _, ok := m[address]; !ok { remove = append(remove, address) } return nil }) err := state.Remove(remove...) log.Printf("new init actor state: %+v", state) return err } // resolveAddresses resolved the requested addresses from the provided // InitActor state, returning a slice of length len(orig), where each index // contains the resolved address. func (sg *StateSurgeon) resolveAddresses(orig []address.Address, ist init_.State) (ret []address.Address, err error) { log.Printf("resolving addresses: %v", orig) ret = make([]address.Address, len(orig)) for i, addr := range orig { resolved, found, err := ist.ResolveAddress(addr) if err != nil { return nil, err } if !found { return nil, fmt.Errorf("address not found: %s", addr) } ret[i] = resolved } log.Printf("resolved addresses: %v", ret) return ret, nil } // loadInitActor loads the init actor state from a given tipset. func (sg *StateSurgeon) loadInitActor(st *state.StateTree) (*types.Actor, init_.State, error) { actor, err := st.GetActor(init_.Address) if err != nil { return nil, nil, err } initState, err := init_.Load(sg.stores.ADTStore, actor) if err != nil { return nil, nil, err } log.Printf("loaded init actor state: %+v", initState) return actor, initState, nil }