package sealing import ( "github.com/filecoin-project/specs-actors/actors/abi" "github.com/filecoin-project/specs-storage/storage" "github.com/ipfs/go-cid" "golang.org/x/xerrors" ) type mutator interface { apply(state *SectorInfo) } // globalMutator is an event which can apply in every state type globalMutator interface { // applyGlobal applies the event to the state. If if returns true, // event processing should be interrupted applyGlobal(state *SectorInfo) bool } // Global events type SectorRestart struct{} func (evt SectorRestart) applyGlobal(*SectorInfo) bool { return false } type SectorFatalError struct{ error } func (evt SectorFatalError) FormatError(xerrors.Printer) (next error) { return evt.error } func (evt SectorFatalError) applyGlobal(state *SectorInfo) bool { log.Errorf("Fatal error on sector %d: %+v", state.SectorNumber, evt.error) // TODO: Do we want to mark the state as unrecoverable? // I feel like this should be a softer error, where the user would // be able to send a retry event of some kind return true } type SectorForceState struct { State SectorState } func (evt SectorForceState) applyGlobal(state *SectorInfo) bool { state.State = evt.State return true } // Normal path type SectorStart struct { ID abi.SectorNumber SectorType abi.RegisteredProof Pieces []Piece } func (evt SectorStart) apply(state *SectorInfo) { state.SectorNumber = evt.ID state.Pieces = evt.Pieces state.SectorType = evt.SectorType } type SectorPacked struct{ Pieces []Piece } func (evt SectorPacked) apply(state *SectorInfo) { state.Pieces = append(state.Pieces, evt.Pieces...) } type SectorPackingFailed struct{ error } func (evt SectorPackingFailed) apply(*SectorInfo) {} type SectorPreCommit1 struct { PreCommit1Out storage.PreCommit1Out TicketValue abi.SealRandomness TicketEpoch abi.ChainEpoch } func (evt SectorPreCommit1) apply(state *SectorInfo) { state.PreCommit1Out = evt.PreCommit1Out state.TicketEpoch = evt.TicketEpoch state.TicketValue = evt.TicketValue } type SectorPreCommit2 struct { Sealed cid.Cid Unsealed cid.Cid } func (evt SectorPreCommit2) apply(state *SectorInfo) { commd := evt.Unsealed state.CommD = &commd commr := evt.Sealed state.CommR = &commr } type SectorSealPreCommitFailed struct{ error } func (evt SectorSealPreCommitFailed) FormatError(xerrors.Printer) (next error) { return evt.error } func (evt SectorSealPreCommitFailed) apply(si *SectorInfo) { si.InvalidProofs = 0 // reset counter } type SectorChainPreCommitFailed struct{ error } func (evt SectorChainPreCommitFailed) FormatError(xerrors.Printer) (next error) { return evt.error } func (evt SectorChainPreCommitFailed) apply(*SectorInfo) {} type SectorPreCommitted struct { Message cid.Cid } func (evt SectorPreCommitted) apply(state *SectorInfo) { state.PreCommitMessage = &evt.Message } type SectorSeedReady struct { SeedValue abi.InteractiveSealRandomness SeedEpoch abi.ChainEpoch } func (evt SectorSeedReady) apply(state *SectorInfo) { state.SeedEpoch = evt.SeedEpoch state.SeedValue = evt.SeedValue } type SectorComputeProofFailed struct{ error } func (evt SectorComputeProofFailed) FormatError(xerrors.Printer) (next error) { return evt.error } func (evt SectorComputeProofFailed) apply(*SectorInfo) {} type SectorCommitFailed struct{ error } func (evt SectorCommitFailed) FormatError(xerrors.Printer) (next error) { return evt.error } func (evt SectorCommitFailed) apply(*SectorInfo) {} type SectorCommitted struct { Message cid.Cid Proof []byte } func (evt SectorCommitted) apply(state *SectorInfo) { state.Proof = evt.Proof state.CommitMessage = &evt.Message } type SectorProving struct{} func (evt SectorProving) apply(*SectorInfo) {} type SectorFinalized struct{} func (evt SectorFinalized) apply(*SectorInfo) {} type SectorFinalizeFailed struct{ error } func (evt SectorFinalizeFailed) FormatError(xerrors.Printer) (next error) { return evt.error } func (evt SectorFinalizeFailed) apply(*SectorInfo) {} // Failed state recovery type SectorRetrySeal struct{} func (evt SectorRetrySeal) apply(state *SectorInfo) {} type SectorRetryPreCommit struct{} func (evt SectorRetryPreCommit) apply(state *SectorInfo) {} type SectorRetryWaitSeed struct{} func (evt SectorRetryWaitSeed) apply(state *SectorInfo) {} type SectorRetryComputeProof struct{} func (evt SectorRetryComputeProof) apply(state *SectorInfo) {} type SectorRetryInvalidProof struct{} func (evt SectorRetryInvalidProof) apply(state *SectorInfo) { state.InvalidProofs++ } // Faults type SectorFaulty struct{} func (evt SectorFaulty) apply(state *SectorInfo) {} type SectorFaultReported struct{ reportMsg cid.Cid } func (evt SectorFaultReported) apply(state *SectorInfo) { state.FaultReportMsg = &evt.reportMsg } type SectorFaultedFinal struct{}