package build import ( "math/big" ) // Core network constants // ///// // Storage const UnixfsChunkSize uint64 = 1 << 20 const UnixfsLinksPerLevel = 1024 var SectorSizes = []uint64{ 1 << 10, 16 << 20, 256 << 20, 1 << 30, } func SupportedSectorSize(ssize uint64) bool { for _, ss := range SectorSizes { if ssize == ss { return true } } return false } // ///// // Payments // Blocks const PaymentChannelClosingDelay = 6 * 60 * 2 // six hours // ///// // Consensus / Network // Seconds const AllowableClockDrift = BlockDelay * 2 // Blocks const ForkLengthThreshold = Finality // Blocks (e) const BlocksPerEpoch = 5 // Blocks const Finality = 500 // constants for Weight calculation // The ratio of weight contributed by short-term vs long-term factors in a given round const WRatioNum = int64(1) const WRatioDen = 2 // ///// // Proofs // PoStChallangeTime sets the window in which post computation should happen // Blocks const PoStChallangeTime = ProvingPeriodDuration - 6 // PoStRandomnessLookback is additional randomness lookback for PoSt computation // To compute randomness epoch in a given proving period: // RandH = PPE - PoStChallangeTime - PoStRandomnessLookback // // Blocks const PoStRandomnessLookback = 1 // Blocks const SealRandomnessLookback = Finality // Blocks const SealRandomnessLookbackLimit = SealRandomnessLookback + 2000 // 1 / n const SectorChallengeRatioDiv = 25 // ///// // Mining // Blocks const EcRandomnessLookback = 300 const FallbackPoStBegin = 1000 const SlashablePowerDelay = 2000 const PowerCollateralProportion = 5 const PerCapitaCollateralProportion = 1 const CollateralPrecision = 1000 // Blocks const InteractivePoRepDelay = 10 // ///// // Devnet settings const TotalFilecoin = 2_000_000_000 const MiningRewardTotal = 1_400_000_000 const InitialRewardStr = "153856861913558700202" var InitialReward *big.Int const FilecoinPrecision = 1_000_000_000_000_000_000 // six years // Blocks const HalvingPeriodBlocks = 6 * 365 * 24 * 60 * 2 // TODO: Move other important consts here func init() { InitialReward = new(big.Int) var ok bool InitialReward, ok = InitialReward. SetString(InitialRewardStr, 10) if !ok { panic("could not parse InitialRewardStr") } } // Sync const BadBlockCacheSize = 1 << 15 // assuming 4000 blocks per round, this lets us not lose any messages across a // 10 block reorg. const BlsSignatureCacheSize = 40000