package system import ( "fmt" "github.com/ipfs/go-cid" actorstypes "github.com/filecoin-project/go-state-types/actors" system10 "github.com/filecoin-project/go-state-types/builtin/v10/system" "github.com/filecoin-project/go-state-types/manifest" "github.com/filecoin-project/lotus/chain/actors" "github.com/filecoin-project/lotus/chain/actors/adt" ) var _ State = (*state10)(nil) func load10(store adt.Store, root cid.Cid) (State, error) { out := state10{store: store} err := store.Get(store.Context(), root, &out) if err != nil { return nil, err } return &out, nil } func make10(store adt.Store, builtinActors cid.Cid) (State, error) { out := state10{store: store} out.State = system10.State{ BuiltinActors: builtinActors, } return &out, nil } type state10 struct { system10.State store adt.Store } func (s *state10) GetState() interface{} { return &s.State } func (s *state10) GetBuiltinActors() cid.Cid { return s.State.BuiltinActors } func (s *state10) SetBuiltinActors(c cid.Cid) error { s.State.BuiltinActors = c return nil } func (s *state10) ActorKey() string { return manifest.SystemKey } func (s *state10) ActorVersion() actorstypes.Version { return actorstypes.Version10 } func (s *state10) Code() cid.Cid { code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey()) if !ok { panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion())) } return code }