package sealing import ( "github.com/ipfs/go-cid" "github.com/filecoin-project/lotus/api" ) type mutator interface { apply(state *SectorInfo) } // globalMutator is an event which can apply in every state type globalMutator interface { // applyGlobal applies the event to the state. If if returns true, // event processing should be interrupted applyGlobal(state *SectorInfo) bool } // Global events type SectorRestart struct{} func (evt SectorRestart) applyGlobal(*SectorInfo) bool { return false } type SectorFatalError struct{ error } func (evt SectorFatalError) applyGlobal(state *SectorInfo) bool { log.Errorf("Fatal error on sector %d: %+v", state.SectorID, evt.error) // TODO: Do we want to mark the state as unrecoverable? // I feel like this should be a softer error, where the user would // be able to send a retry event of some kind return true } type SectorForceState struct { state api.SectorState } func (evt SectorForceState) applyGlobal(state *SectorInfo) bool { state.State = evt.state return true } // Normal path type SectorStart struct { id uint64 pieces []Piece } func (evt SectorStart) apply(state *SectorInfo) { state.SectorID = evt.id state.Pieces = evt.pieces } type SectorPacked struct{ pieces []Piece } func (evt SectorPacked) apply(state *SectorInfo) { state.Pieces = append(state.Pieces, evt.pieces...) } type SectorSealed struct { commR []byte commD []byte ticket SealTicket } func (evt SectorSealed) apply(state *SectorInfo) { state.CommD = evt.commD state.CommR = evt.commR state.Ticket = evt.ticket } type SectorSealFailed struct{ error } func (evt SectorSealFailed) apply(*SectorInfo) {} type SectorPreCommitFailed struct{ error } func (evt SectorPreCommitFailed) apply(*SectorInfo) {} type SectorPreCommitted struct { message cid.Cid } func (evt SectorPreCommitted) apply(state *SectorInfo) { state.PreCommitMessage = &evt.message } type SectorSeedReady struct { seed SealSeed } func (evt SectorSeedReady) apply(state *SectorInfo) { state.Seed = evt.seed } type SectorComputeProofFailed struct{ error } type SectorCommitFailed struct{ error } func (evt SectorCommitFailed) apply(*SectorInfo) {} type SectorCommitted struct { message cid.Cid proof []byte } func (evt SectorCommitted) apply(state *SectorInfo) { state.Proof = evt.proof state.CommitMessage = &evt.message } type SectorProving struct{} func (evt SectorProving) apply(*SectorInfo) {} type SectorFaulty struct{} func (evt SectorFaulty) apply(state *SectorInfo) {} type SectorFaultReported struct{ reportMsg cid.Cid } func (evt SectorFaultReported) apply(state *SectorInfo) { state.FaultReportMsg = &evt.reportMsg } type SectorFaultedFinal struct{}