package genesis import ( "context" "github.com/filecoin-project/lotus/chain/actors/builtin" "github.com/filecoin-project/lotus/chain/actors" "github.com/filecoin-project/lotus/chain/actors/adt" "github.com/filecoin-project/lotus/chain/actors/builtin/reward" "github.com/filecoin-project/go-state-types/big" cbor "github.com/ipfs/go-ipld-cbor" bstore "github.com/filecoin-project/lotus/blockstore" "github.com/filecoin-project/lotus/build" "github.com/filecoin-project/lotus/chain/types" ) func SetupRewardActor(ctx context.Context, bs bstore.Blockstore, qaPower big.Int, av actors.Version) (*types.Actor, error) { cst := cbor.NewCborStore(bs) rst, err := reward.MakeState(adt.WrapStore(ctx, cst), av, qaPower) if err != nil { return nil, err } statecid, err := cst.Put(ctx, rst.GetState()) if err != nil { return nil, err } actcid, err := builtin.GetRewardActorCodeID(av) if err != nil { return nil, err } act := &types.Actor{ Code: actcid, Balance: types.BigInt{Int: build.InitialRewardBalance}, Head: statecid, } return act, nil }