package init import ( actorstypes "github.com/filecoin-project/go-state-types/actors" "github.com/filecoin-project/lotus/chain/actors" "golang.org/x/xerrors" "github.com/filecoin-project/go-address" "github.com/filecoin-project/go-state-types/abi" "github.com/filecoin-project/go-state-types/cbor" "github.com/ipfs/go-cid" "github.com/filecoin-project/lotus/chain/actors/adt" "github.com/filecoin-project/lotus/chain/types" "github.com/filecoin-project/lotus/node/modules/dtypes" "github.com/filecoin-project/go-state-types/manifest" {{range .versions}} {{if (le . 7)}} builtin{{.}} "github.com/filecoin-project/specs-actors{{import .}}actors/builtin" {{end}} {{end}} builtin{{.latestVersion}} "github.com/filecoin-project/go-state-types/builtin" ) var ( Address = builtin{{.latestVersion}}.InitActorAddr Methods = builtin{{.latestVersion}}.MethodsInit ) func Load(store adt.Store, act *types.Actor) (State, error) { if name, av, ok := actors.GetActorMetaByCode(act.Code); ok { if name != manifest.InitKey { return nil, xerrors.Errorf("actor code is not init: %s", name) } switch av { {{range .versions}} {{if (ge . 8)}} case actorstypes.Version{{.}}: return load{{.}}(store, act.Head) {{end}} {{end}} } } switch act.Code { {{range .versions}} {{if (le . 7)}} case builtin{{.}}.InitActorCodeID: return load{{.}}(store, act.Head) {{end}} {{end}} } return nil, xerrors.Errorf("unknown actor code %s", act.Code) } func MakeState(store adt.Store, av actorstypes.Version, networkName string) (State, error) { switch av { {{range .versions}} case actorstypes.Version{{.}}: return make{{.}}(store, networkName) {{end}} } return nil, xerrors.Errorf("unknown actor version %d", av) } type State interface { cbor.Marshaler Code() cid.Cid ActorKey() string ActorVersion() actorstypes.Version ResolveAddress(address address.Address) (address.Address, bool, error) MapAddressToNewID(address address.Address) (address.Address, error) NetworkName() (dtypes.NetworkName, error) ForEachActor(func(id abi.ActorID, address address.Address) error) error // Remove exists to support tooling that manipulates state for testing. // It should not be used in production code, as init actor entries are // immutable. Remove(addrs ...address.Address) error // Sets the network's name. This should only be used on upgrade/fork. SetNetworkName(name string) error // Sets the next ID for the init actor. This should only be used for testing. SetNextID(id abi.ActorID) error // Sets the address map for the init actor. This should only be used for testing. SetAddressMap(mcid cid.Cid) error GetState() interface{} AddressMap() (adt.Map, error) AddressMapBitWidth() int AddressMapHashFunction() func(input []byte) []byte } func AllCodes() []cid.Cid { return []cid.Cid{ {{range .versions}} (&state{{.}}{}).Code(), {{- end}} } }