package builtin import ( "github.com/filecoin-project/go-address" builtin2 "github.com/filecoin-project/specs-actors/v2/actors/builtin" smoothing2 "github.com/filecoin-project/specs-actors/v2/actors/util/smoothing" "github.com/ipfs/go-cid" "golang.org/x/xerrors" builtin0 "github.com/filecoin-project/specs-actors/actors/builtin" "github.com/filecoin-project/go-state-types/abi" "github.com/filecoin-project/go-state-types/cbor" "github.com/filecoin-project/lotus/chain/actors/adt" "github.com/filecoin-project/lotus/chain/types" miner0 "github.com/filecoin-project/specs-actors/actors/builtin/miner" proof0 "github.com/filecoin-project/specs-actors/actors/runtime/proof" smoothing0 "github.com/filecoin-project/specs-actors/actors/util/smoothing" ) var SystemActorAddr = builtin0.SystemActorAddr var BurntFundsActorAddr = builtin0.BurntFundsActorAddr var CronActorAddr = builtin0.CronActorAddr var SaftAddress = makeAddress("t0122") var ReserveAddress = makeAddress("t090") var RootVerifierAddress = makeAddress("t080") var ( ExpectedLeadersPerEpoch = builtin0.ExpectedLeadersPerEpoch ) const ( EpochDurationSeconds = builtin0.EpochDurationSeconds EpochsInDay = builtin0.EpochsInDay SecondsInDay = builtin0.SecondsInDay ) const ( MethodSend = builtin2.MethodSend MethodConstructor = builtin2.MethodConstructor ) // TODO: Why does actors have 2 different versions of this? type SectorInfo = proof0.SectorInfo type PoStProof = proof0.PoStProof type FilterEstimate = smoothing0.FilterEstimate func FromV0FilterEstimate(v0 smoothing0.FilterEstimate) FilterEstimate { return (FilterEstimate)(v0) } // Doesn't change between actors v0 and v1 func QAPowerForWeight(size abi.SectorSize, duration abi.ChainEpoch, dealWeight, verifiedWeight abi.DealWeight) abi.StoragePower { return miner0.QAPowerForWeight(size, duration, dealWeight, verifiedWeight) } func FromV2FilterEstimate(v1 smoothing2.FilterEstimate) FilterEstimate { return (FilterEstimate)(v1) } type ActorStateLoader func(store adt.Store, root cid.Cid) (cbor.Marshaler, error) var ActorStateLoaders = make(map[cid.Cid]ActorStateLoader) func RegisterActorState(code cid.Cid, loader ActorStateLoader) { ActorStateLoaders[code] = loader } func Load(store adt.Store, act *types.Actor) (cbor.Marshaler, error) { loader, found := ActorStateLoaders[act.Code] if !found { return nil, xerrors.Errorf("unknown actor code %s", act.Code) } return loader(store, act.Head) } func ActorNameByCode(c cid.Cid) string { switch { case builtin0.IsBuiltinActor(c): return builtin0.ActorNameByCode(c) case builtin2.IsBuiltinActor(c): return builtin2.ActorNameByCode(c) default: return "" } } func IsBuiltinActor(c cid.Cid) bool { return builtin0.IsBuiltinActor(c) || builtin2.IsBuiltinActor(c) } func IsAccountActor(c cid.Cid) bool { return c == builtin0.AccountActorCodeID || c == builtin2.AccountActorCodeID } func IsStorageMinerActor(c cid.Cid) bool { return c == builtin0.StorageMinerActorCodeID || c == builtin2.StorageMinerActorCodeID } func IsMultisigActor(c cid.Cid) bool { return c == builtin0.MultisigActorCodeID || c == builtin2.MultisigActorCodeID } func IsPaymentChannelActor(c cid.Cid) bool { return c == builtin0.PaymentChannelActorCodeID || c == builtin2.PaymentChannelActorCodeID } func makeAddress(addr string) address.Address { ret, err := address.NewFromString(addr) if err != nil { panic(err) } return ret }