v1.27.0-a #10

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jonathanface wants to merge 473 commits from v1.27.0-a into master
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@ -12,9 +12,10 @@ import (
)
// Consts (except for unit test)
var POLL_DURATION = time.Second * 3 // Poll for Work this frequently
var CLEANUP_FREQUENCY = 5 * time.Minute // Check for dead workers this often * everyone
var FOLLOW_FREQUENCY = 1 * time.Minute // Check for work to follow this often
var POLL_DURATION = time.Second * 3 // Poll for Work this frequently
var POLL_NEXT_DURATION = 100 * time.Millisecond // After scheduling a task, wait this long before scheduling another
var CLEANUP_FREQUENCY = 5 * time.Minute // Check for dead workers this often * everyone
var FOLLOW_FREQUENCY = 1 * time.Minute // Check for work to follow this often
type TaskTypeDetails struct {
// Max returns how many tasks this machine can run of this type.
@ -211,13 +212,19 @@ top:
}
func (e *TaskEngine) poller() {
nextWait := POLL_NEXT_DURATION
for {
select {
case <-time.NewTicker(POLL_DURATION).C: // Find work periodically
case <-time.After(nextWait): // Find work periodically
case <-e.ctx.Done(): ///////////////////// Graceful exit
return
}
e.pollerTryAllWork()
nextWait = POLL_DURATION
accepted := e.pollerTryAllWork()
if accepted {
nextWait = POLL_NEXT_DURATION
}
if time.Since(e.lastFollowTime) > FOLLOW_FREQUENCY {
e.followWorkInDB()
}
@ -266,7 +273,7 @@ func (e *TaskEngine) followWorkInDB() {
}
// pollerTryAllWork starts the next 1 task
func (e *TaskEngine) pollerTryAllWork() {
func (e *TaskEngine) pollerTryAllWork() bool {
if time.Since(e.lastCleanup.Load().(time.Time)) > CLEANUP_FREQUENCY {
e.lastCleanup.Store(time.Now())
resources.CleanupMachines(e.ctx, e.db)
@ -287,11 +294,13 @@ func (e *TaskEngine) pollerTryAllWork() {
if len(unownedTasks) > 0 {
accepted := v.considerWork(workSourcePoller, unownedTasks)
if accepted {
return // accept new work slowly and in priority order
return true // accept new work slowly and in priority order
}
log.Warn("Work not accepted for " + strconv.Itoa(len(unownedTasks)) + " " + v.Name + " task(s)")
}
}
return false
}
// ResourcesAvailable determines what resources are still unassigned.