Use a fresh context to remove the temporary filter installed solely to
get the actor events. This should reduce chances of failure in a case
where the original context may be expired/cancelled.
Refactor removal into a `defer` statement for a more readable, concise
return statement.
Refactor `map` usage for actor event table tests to ensure deterministic
test execution order, making debugging potential issues easier. If
non-determinism is a target, leverage Go's built-in parallel testing
capabilities.
Use BlockDelay as the window for receiving events on the SubscribeActorEvents
channel. We expect the user to have received the initial batch of historical
events (if any) in one block's time. For real-time events we expect them to
not fall behind by roughly one block's time.
* feat: api: improve the correctness of Eth's trace_block (#11609)
* Improve the correctness of Eth's trace_block
- Improve encoding/decoding of parameters and return values:
- Encode "native" parameters and return values with Solidity ABI.
- Correctly decode parameters to "create" calls.
- Use the correct (ish) output for "create" calls.
- Handle all forms of "create".
- Make robust with respect to reverts:
- Use the actor ID/address from the trace instead of looking it up in
the state-tree (may not exist in the state-tree due to a revert).
- Gracefully handle failed actor/contract creation.
- Improve performance:
- We avoid looking anything up in the state-tree when translating the
trace, which should significantly improve performance.
- Improve code readability:
- Remove all "backtracking" logic.
- Use an "environment" struct to store temporary state instead of
attaching it to the trace.
- Fix random bugs:
- Fix an allocation bug in the "address" logic (need to set the
capacity before modifying the slice).
- Improved error checking/handling.
- Use correct types for `trace_block` action/results (create, call, etc.).
- And use the correct types for Result/Action structs instead of reusing the same "Call" action every time.
- Improve error messages.
* Make gen
Make gen
---------
Co-authored-by: Steven Allen <steven@stebalien.com>
* new verireg methods
* update changelog and add itest
* update itest and cli
* update new method's support till v9
* remove gateway APIs
* fix cli internal var names
* Initial work supporting DDO pieces in lotus-miner
* sealing: Update pipeline input to operate on UniversalPiece
* sealing: Update pipeline checks/sealing states to operate on UniversalPiece
* sealing: Make pipeline build with UniversalPiece
* move PieceDealInfo out of api
* make gen
* make sealing pipeline unit tests pass
* fix itest ensemble build
* don't panic in SectorsStatus with deals
* stop linter from complaining about checkPieces
* fix sector import tests
* mod tidy
* sealing: Add logic for (pre)committing DDO sectors
* sealing: state-types with method defs
* DDO non-snap pipeline works(?), DDO Itests
* DDO support in snapdeals pipeline
* make gen
* update actor bundles
* update the gst market fix
* fix: chain: use PreCommitSectorsBatch2 when setting up genesis
* some bug fixes
* integration working changes
* update actor bundles
* Make TestOnboardRawPieceSnap pass
* Appease the linter
* Make deadlines test pass with v12 actors
* Update go-state-types, abstract market DealState
* make gen
* mod tidy, lint fixes
* Fix some more tests
* Bump version in master
Bump version in master
* Make gen
Make gen
* fix sender
* fix: lotus-provider: Fix winning PoSt
* fix: sql Scan cannot write to an object
* Actually show miner-addrs in info-log
Actually show miner-addrs in lotus-provider info-log
* [WIP] feat: Add nv22 skeleton
Addition of Network Version 22 skeleton
* update FFI
* ddo is now nv22
* make gen
* temp actor bundle with ddo
* use working go-state-types
* gst with v13 market migration
* update bundle, builtin.MethodsMiner.ProveCommitSectors2 -> 3
* actually working v13 migration, v13 migration itest
* Address review
* sealing: Correct DDO snap pledge math
* itests: Mixed ddo itest
* pipeline: Fix sectorWeight
* sealing: convert market deals into PAMs in mixed sectors
* sealing: make market to ddo conversion work
* fix lint
* update gst
* Update actors and GST to lastest integ branch
* commit batcher: Update ProveCommitSectors3Params builder logic
* make gen
* use builtin-actors master
* ddo: address review
* itests: Add commd assertions to ddo tests
* make gen
* gst with fixed types
* config knobs for RequireActivationSuccess
* storage: Drop obsolete flaky tasts
---------
Co-authored-by: Jennifer Wang <jiayingw703@gmail.com>
Co-authored-by: Aayush <arajasek94@gmail.com>
Co-authored-by: Shrenuj Bansal <shrenuj.bansal@protocol.ai>
Co-authored-by: Phi <orjan.roren@gmail.com>
Co-authored-by: Andrew Jackson (Ajax) <snadrus@gmail.com>
Co-authored-by: TippyFlits <james.bluett@protocol.ai>
Correctly handle "unresolvable" to/from addresses in top-level messages in the Ethereum API. Specifically:
1. Fail if we can't resolve the from address. As far as I can tell, this should be impossible (the message statically couldn't have been included in the block if the sender didn't exist).
2. If we can't resolve the "to" address to an ID, use "max uint64" as the ID (`0xff0000000000000000000000ffffffffffffffff`). This will only happen if the transaction was reverted. It'll be a little confusing, but the alternative is to (a) use an empty address (will look like a contract creation, which is definitely wrong) or (b) use a random/hashed address which will likely be more confusing as it won't be "obviously weird".
When translating "native" messages to Ethereum transactions, correctly handle parameters:
1. If the message looks like a valid "create external", treat it as a contract creation.
2. If it looks like a valid EVM invocation, decode it as such.
3. Otherwise, ABI-encode the parameters to make them look like a "handle_filecoin_method" call. This
will help chain explorers recognize these messages.
Part of #11355
We need to always use the state-tree from the tipset _after_ the message
executed. If we use any other state-tree, we might not find the address
we're trying to resolve.
This change also has some implication for pending messages: there's no
guarantee we'll be able to generate a 0x-style address for a pending
native message. So, instead of trying, I've removed support for pending
native messages from the Eth API. Messages from EthAccounts will still
work, and native messages will still show up in blocks/traces, they just
won't show up as "pending". Which should affect exactly nobody.
I'm also taking this opportunity to cleanup some edge-cases:
1. Pass contexts where appropriate.
2. Remove all state access from `ethTxHashFromSignedMessage`.
Part of #11355
We added this check as a self-test to make sure that the message indices
in our trace matched up with those in the block. Unfortunately, this
only works for blocks on the main-chain, and breaks tracing of uncle
blocks (and tracing of head).
* chore: eth: move & rename input/output encoding functions
These are shared functions, so I'm moving them to the utils library.
* fix: eth: correctly encode and simplify native input/output encoding
When generating eth traces, we encode "native" message inputs/outputs
to "solidity ABI" by formatting the inputs/outputs the same way we do in
FEVM's "handle_native_method". However, we had quite a few bugs with the
implementation:
1. We were right-aligning 64bit values in 256bit words, instead of
left-aligning (as we should given that these values are big-endian).
2. The return-value encoding wasn't correctly handling lengths.
This patch:
1. Fixes those bugs.
2. Deduplicates the logic (we're doing _basically_ the same thing in
both cases).
3. Removes all error paths (these functions can't fail).
We were computing this based on the max block gas, but this is
incorrect. The new value isn't entirely correct either (we should
probably compute an average of the gas used in each block in the
tipset?), but it's good enough.
fixes#10515
We were computing this based on the max block gas, but this is
incorrect. The new value isn't entirely correct either (we should
probably compute an average of the gas used in each block in the
tipset?), but it's good enough.
fixes#10515
All these cases here are actually errors and returning `nil` makes this
hard to debug. We likely returned nil in the past to be "best effort"
but, as far as I can tell, we should only hit these error cases if
something is actually wrong.
part of #11325