Commit Graph

16 Commits

Author SHA1 Message Date
frrist
a780756eac refactor: expose address map bitwidth and hash function 2022-11-16 14:49:42 -08:00
Łukasz Magiera
e65fae28de chore: fix imports 2022-06-14 17:00:51 +02:00
Aayush Rajasekaran
7714537239 Allow starting networks from arbitrary actor versions 2021-05-26 12:48:14 -04:00
Łukasz Magiera
43c62f4406
Revert "Allow starting networks from arbitrary actor versions" 2021-05-26 12:33:08 +02:00
Aayush Rajasekaran
cf574ca9a1 Allow starting networks from arbitrary actor versions 2021-05-25 19:30:20 -04:00
frrist
d25e5d1c08 polish: add DeffAddressMap method to init wrapper
- replace logic in predicates
2020-11-16 11:45:25 -08:00
Steven Allen
3e6323a503 make setNetworkName work with any actors version 2020-09-28 15:54:48 -07:00
Steven Allen
d9656f5220 add a generic load method for actor state
This will make it easier to load arbitrary actors. We can:

* Type switch (sort of unsafe, may want marker methods?)
* Use this with `vm.MutateActorState`.
2020-09-25 12:49:39 -07:00
Steven Allen
35562bd2f9 fixup v1 actors for new methods
Also, correctly handle multiple ADT versions.
2020-09-25 12:49:39 -07:00
Raúl Kripalani
f1ab1af617 add init.State#Remove() for testing. 2020-09-23 17:42:01 +01:00
Aayush Rajasekaran
b355eb75eb Add compile-time checks that actors interfaces are correctly implemented 2020-09-21 02:19:32 -04:00
Steven Allen
1bf3b4989d rename imports to match actors code
`sed -i 's/\bv0\(\w\)\(\w*\)/\L\1\E\20/g' **/*.go`
2020-09-18 14:59:27 -07:00
Steven Allen
fb2b25c297 finish upgrading chainwatch 2020-09-18 13:43:30 -07:00
Steven Allen
cc4d5306eb Progress 2020-09-14 15:43:12 -07:00
Łukasz Magiera
38f87981c1 Fix some build errors 2020-09-14 13:14:06 +02:00
Steven Allen
d3594835c4 [WIP] Network upgrade support
This patch starts adding support for network upgrades.

* It adds an actors abstraction layer for loading abstract (cross-version) actors.
* It starts switching over to a shared deadline type.
* It adds an abstraction for ADTs (hamt/amt).
* It removes the callback-based API in the StateManager (difficult to abstract
across actor versions).
* It _does not_ actually add support for actors v2. We can do that in a followup
patch but that should be relatively easy.

This patch is heavily WIP and does not compile. Feel free to push changes
directly to this branch.

Notes:

* State tree access now needs a network version, because the HAMT type will change.
* I haven't figured out a nice way to abstract over changes to the _message_
types. However, many of them will be type aliased to actors v0 in actors v2 so
we can likely continue using the v0 versions (or use the v2 versions
everywhere). I've been renaming imports to `v0*` to make it clear that we're
importing types from a _specific_ actors version.

TODO:

* Consider merging incremental improvements? We'd have to get this compiling
again first but we could merge in the new abstractions, and slowly switch over.
* Finish migrating to the new abstractions.
* Remove all actor state types from the public API. See `miner.State.Info()` for
the planned approach here.
* Fix the tests. This is likely going to be a massive pain.
2020-09-11 20:16:29 -07:00