Commit Graph

6 Commits

Author SHA1 Message Date
Łukasz Magiera
e65fae28de chore: fix imports 2022-06-14 17:00:51 +02:00
Steven Allen
30981d0fdd
feat: refactor: actor bundling system ()
1. Include the builtin-actors in the lotus source tree.
2. Embed the bundle on build instead of downloading at runtime.
3. Avoid reading the bundle whenever possible by including bundle
   metadata (the bundle CID, the actor CIDs, etc.).
4. Remove everything related to dependency injection.
    1. We're no longer downloading the bundle, so doing anything ahead
       of time doesn't really help.
    2. We register the manifests on init because, unfortunately, they're
       global.
    3. We explicitly load the current actors bundle in the genesis
       state-tree method.
    4. For testing, we just change the in-use bundle with a bit of a
       hack. It's not great, but using dependency injection doesn't make
       any sense either because, again, the manifest information is
       global.
    5. Remove the bundle.toml file. Bundles may be overridden by
       specifying an override path in the parameters file, or an
       environment variable.

fixes 
2022-06-13 10:15:00 -07:00
vyzo
36cb76a322 genesis depends on actor bundle 2022-04-14 19:30:47 +03:00
vyzo
dd327f0b22 plumb more contexts 2021-12-17 11:42:09 +02:00
vyzo
84710cf27e plumb more contexts in lotus 2021-12-13 14:26:59 +02:00
Raúl Kripalani
3795cc2bd2 segregate chain and state blockstores.
This paves the way for better object lifetime management.

Concretely, it makes it possible to:
- have different stores backing chain and state data.
- having the same datastore library, but using different parameters.
- attach different caching layers/policies to each class of data, e.g.
  sizing caches differently.
- specifying different retention policies for chain and state data.

This separation is important because:
- access patterns/frequency of chain and state data are different.
- state is derivable from chain, so one could never expunge the chain
  store, and only retain state objects reachable from the last finality
  in the state store.
2021-02-28 22:49:44 +00:00