- FSM handles the actual cc upgrade process including error states
- PoSting (winning and window) works over upgraded and upgrading sectors
- Integration test and changes to itest framework to reduce flakes
- Update CLI to handle new upgrade
- Update dependencies
This results in 64x less bytes allocated when spawning new readers
for larger pieces.
Results in about 30% speedup in 1G unpad benchmark on AMD TR 2950x
In an environment with heterogenious worker nodes, a universal resource
table for all workers does not allow effective scheduling of tasks. Some
workers may have different proof cache settings, changing the required
memory for different tasks. Some workers may have a different count of
CPUs per core-complex, changing the max parallelism of PC1.
This change allows workers to customize these parameters with
environment variables. A worker could set the environment variable
PC1_MIN_MEMORY for example to customize the minimum memory requirement
for PC1 tasks. If no environment variables are specified, the resource
table on the miner is used, except for PC1 parallelism.
If PC1_MAX_PARALLELISM is not specified, and
FIL_PROOFS_USE_MULTICORE_SDR is set, PC1_MAX_PARALLELSIM will
automatically be set to FIL_PROOFS_MULTICORE_SDR_PRODUCERS + 1.
Before this change workers can only be allocated one GPU task,
regardless of how much of the GPU resources that task uses, or how many
GPUs are in the system.
This makes GPUUtilization a float which can represent that a task needs
a portion, or multiple GPUs. GPUs are accounted for like RAM and CPUs so
that workers with more GPUs can be allocated more tasks.
A known issue is that PC2 cannot use multiple GPUs. And even if the
worker has multiple GPUs and is allocated multiple PC2 tasks, those
tasks will only run on the first GPU.
This could result in unexpected behavior when a worker with multiple
GPUs is assigned multiple PC2 tasks. But this should not suprise any
existing users who upgrade, as any existing users who run workers with
multiple GPUs should already know this and be running a worker per GPU
for PC2. But now those users have the freedom to customize the GPU
utilization of PC2 to be less than one and effectively run multiple PC2
processes in a single worker.
C2 is capable of utilizing multiple GPUs, and now workers can be
customized for C2 accordingly.