* Improve the correctness of Eth's trace_block
- Improve encoding/decoding of parameters and return values:
- Encode "native" parameters and return values with Solidity ABI.
- Correctly decode parameters to "create" calls.
- Use the correct (ish) output for "create" calls.
- Handle all forms of "create".
- Make robust with respect to reverts:
- Use the actor ID/address from the trace instead of looking it up in
the state-tree (may not exist in the state-tree due to a revert).
- Gracefully handle failed actor/contract creation.
- Improve performance:
- We avoid looking anything up in the state-tree when translating the
trace, which should significantly improve performance.
- Improve code readability:
- Remove all "backtracking" logic.
- Use an "environment" struct to store temporary state instead of
attaching it to the trace.
- Fix random bugs:
- Fix an allocation bug in the "address" logic (need to set the
capacity before modifying the slice).
- Improved error checking/handling.
- Use correct types for `trace_block` action/results (create, call, etc.).
- And use the correct types for Result/Action structs instead of reusing the same "Call" action every time.
- Improve error messages.
We did this to avoid using cached migrations in the borked watermelon
upgrade on calibrationnet, but we don't need to keep this in the
code (even for users syncing from scratch).
This will re-execute tipsets to forcibly re-compute and store events
when they're missing. This is effectively lazy backfilling of events.
NOTE: This _won't_ backfill the index itself, it'll just give us the
events.
fixes#11335
* chore: cleanup sync serve and reduce log noise
1. Demote a noisy blocksync request error to debug. All this warning
means is that someone is requesting a tipset we don't have.
2. Add a separate warning if we fail to collect a chain. If we have the
tipsets but fail to collect the chain, something is actually wrong.
3. Fix a TODO and return a single CompactedMessages rather than 4
separate values.
* generally reduce the warning to info
It turns out we do fail to gather messages frequently as well, likely
because we have written the tipsets but haven't fetched the messages...
We can now atomically switch chains when checkpointing. Previously,
we'd call `SetHead` followed by `SetCheckpoint`. Unfortunately, that's
not atomic and the "head" could have reverted before we called
`SetCheckpoint` (causing the latter to fail).
Now, we just call `SetCheckpoint` and let `SetCheckpoint` adjust our
head. This changes the behavior of `ChainStore.SetCheckpoint`, but
`Syncer.SyncCheckpoint` is the only caller anyways.
The correct name for this field is 'input' according to the Ethereum specs [0].
However, for the longest time, clients have been using 'data' and servers have been
lenient to accept both, preferring 'input' over 'data' when both appear.
Our lack of support for 'input' had gone unnoticed until go-ethereum decided
to adjust their ethclient implementation to issue eth_call and eth_estimateGas
requests with the 'input' field instead of 'data' [1]. This suddenly broke apps
using this client against Lotus' Eth API.
[0]: https://github.com/ethereum/execution-apis/blob/main/src/schemas/transaction.yaml#L33-L35
[1]: ethereum/go-ethereum#28078
Co-authored-by: raulk <raul.kripalani@gmail.com>
Also explicitly limit how many bytes we're willing to read in one go
such that we're capable of reading a worst-case tipset (like, really,
never going to happen worst-case). Previously, this wasn't an issue.
However, we've bumped the max number of messages from 8,192 to 150,000
and need to limit allocations somewhere else.
We need to always use the state-tree from the tipset _after_ the message
executed. If we use any other state-tree, we might not find the address
we're trying to resolve.
This change also has some implication for pending messages: there's no
guarantee we'll be able to generate a 0x-style address for a pending
native message. So, instead of trying, I've removed support for pending
native messages from the Eth API. Messages from EthAccounts will still
work, and native messages will still show up in blocks/traces, they just
won't show up as "pending". Which should affect exactly nobody.
I'm also taking this opportunity to cleanup some edge-cases:
1. Pass contexts where appropriate.
2. Remove all state access from `ethTxHashFromSignedMessage`.
Part of #11355
* upgrade calibnet by removing move_partitions from miner actor in actor v12
* cids for buggy bundles
* revert changes to v12 tar
* upgrade system actor state
* update based on manifest
* nit: clean up some comments
* chore: rename param to oldBuggyMinerCID
* refactor, ensure both buggy bundles are loaded
* update to actors v12.0.0-rc.3
* fix: load second buggy bundle for UpgradeWatermelonFixHeight
* add calibration fix2 upgrade epcoh
* update mainnet upgrade epoch
---------
Co-authored-by: Aayush <arajasek94@gmail.com>
Co-authored-by: jennijuju <jiayingw703@gmail.com>
* upgrade calibnet by removing move_partitions from miner actor in actor v12
* cids for buggy bundles
* revert changes to v12 tar
* upgrade system actor state
* update based on manifest
* nit: clean up some comments
* chore: rename param to oldBuggyMinerCID
* refactor, ensure both buggy bundles are loaded
* update to actors v12.0.0-rc.3
* fix: load second buggy bundle for UpgradeWatermelonFixHeight
* add calibration fix2 upgrade epcoh
* update mainnet upgrade epoch
---------
Co-authored-by: Aayush <arajasek94@gmail.com>
Co-authored-by: jennijuju <jiayingw703@gmail.com>