* Initial work supporting DDO pieces in lotus-miner
* sealing: Update pipeline input to operate on UniversalPiece
* sealing: Update pipeline checks/sealing states to operate on UniversalPiece
* sealing: Make pipeline build with UniversalPiece
* move PieceDealInfo out of api
* make gen
* make sealing pipeline unit tests pass
* fix itest ensemble build
* don't panic in SectorsStatus with deals
* stop linter from complaining about checkPieces
* fix sector import tests
* mod tidy
* sealing: Add logic for (pre)committing DDO sectors
* sealing: state-types with method defs
* DDO non-snap pipeline works(?), DDO Itests
* DDO support in snapdeals pipeline
* make gen
* update actor bundles
* update the gst market fix
* fix: chain: use PreCommitSectorsBatch2 when setting up genesis
* some bug fixes
* integration working changes
* update actor bundles
* Make TestOnboardRawPieceSnap pass
* Appease the linter
* Make deadlines test pass with v12 actors
* Update go-state-types, abstract market DealState
* make gen
* mod tidy, lint fixes
* Fix some more tests
* Bump version in master
Bump version in master
* Make gen
Make gen
* fix sender
* fix: lotus-provider: Fix winning PoSt
* fix: sql Scan cannot write to an object
* Actually show miner-addrs in info-log
Actually show miner-addrs in lotus-provider info-log
* [WIP] feat: Add nv22 skeleton
Addition of Network Version 22 skeleton
* update FFI
* ddo is now nv22
* make gen
* temp actor bundle with ddo
* use working go-state-types
* gst with v13 market migration
* update bundle, builtin.MethodsMiner.ProveCommitSectors2 -> 3
* actually working v13 migration, v13 migration itest
* Address review
* sealing: Correct DDO snap pledge math
* itests: Mixed ddo itest
* pipeline: Fix sectorWeight
* sealing: convert market deals into PAMs in mixed sectors
* sealing: make market to ddo conversion work
* fix lint
* update gst
* Update actors and GST to lastest integ branch
* commit batcher: Update ProveCommitSectors3Params builder logic
* make gen
* use builtin-actors master
* ddo: address review
* itests: Add commd assertions to ddo tests
* make gen
* gst with fixed types
* config knobs for RequireActivationSuccess
* storage: Drop obsolete flaky tasts
---------
Co-authored-by: Jennifer Wang <jiayingw703@gmail.com>
Co-authored-by: Aayush <arajasek94@gmail.com>
Co-authored-by: Shrenuj Bansal <shrenuj.bansal@protocol.ai>
Co-authored-by: Phi <orjan.roren@gmail.com>
Co-authored-by: Andrew Jackson (Ajax) <snadrus@gmail.com>
Co-authored-by: TippyFlits <james.bluett@protocol.ai>
- adds the following methods to all generated actor interfaces:
- Code() cid.Cid
- ActorKey() string
- ActorVersion() actorstypes.Version
- AllCodes() []cid.Cid
This will make it easier to load arbitrary actors. We can:
* Type switch (sort of unsafe, may want marker methods?)
* Use this with `vm.MutateActorState`.
This patch starts adding support for network upgrades.
* It adds an actors abstraction layer for loading abstract (cross-version) actors.
* It starts switching over to a shared deadline type.
* It adds an abstraction for ADTs (hamt/amt).
* It removes the callback-based API in the StateManager (difficult to abstract
across actor versions).
* It _does not_ actually add support for actors v2. We can do that in a followup
patch but that should be relatively easy.
This patch is heavily WIP and does not compile. Feel free to push changes
directly to this branch.
Notes:
* State tree access now needs a network version, because the HAMT type will change.
* I haven't figured out a nice way to abstract over changes to the _message_
types. However, many of them will be type aliased to actors v0 in actors v2 so
we can likely continue using the v0 versions (or use the v2 versions
everywhere). I've been renaming imports to `v0*` to make it clear that we're
importing types from a _specific_ actors version.
TODO:
* Consider merging incremental improvements? We'd have to get this compiling
again first but we could merge in the new abstractions, and slowly switch over.
* Finish migrating to the new abstractions.
* Remove all actor state types from the public API. See `miner.State.Info()` for
the planned approach here.
* Fix the tests. This is likely going to be a massive pain.