* Initial work supporting DDO pieces in lotus-miner
* sealing: Update pipeline input to operate on UniversalPiece
* sealing: Update pipeline checks/sealing states to operate on UniversalPiece
* sealing: Make pipeline build with UniversalPiece
* move PieceDealInfo out of api
* make gen
* make sealing pipeline unit tests pass
* fix itest ensemble build
* don't panic in SectorsStatus with deals
* stop linter from complaining about checkPieces
* fix sector import tests
* mod tidy
* sealing: Add logic for (pre)committing DDO sectors
* sealing: state-types with method defs
* DDO non-snap pipeline works(?), DDO Itests
* DDO support in snapdeals pipeline
* make gen
* update actor bundles
* update the gst market fix
* fix: chain: use PreCommitSectorsBatch2 when setting up genesis
* some bug fixes
* integration working changes
* update actor bundles
* Make TestOnboardRawPieceSnap pass
* Appease the linter
* Make deadlines test pass with v12 actors
* Update go-state-types, abstract market DealState
* make gen
* mod tidy, lint fixes
* Fix some more tests
* Bump version in master
Bump version in master
* Make gen
Make gen
* fix sender
* fix: lotus-provider: Fix winning PoSt
* fix: sql Scan cannot write to an object
* Actually show miner-addrs in info-log
Actually show miner-addrs in lotus-provider info-log
* [WIP] feat: Add nv22 skeleton
Addition of Network Version 22 skeleton
* update FFI
* ddo is now nv22
* make gen
* temp actor bundle with ddo
* use working go-state-types
* gst with v13 market migration
* update bundle, builtin.MethodsMiner.ProveCommitSectors2 -> 3
* actually working v13 migration, v13 migration itest
* Address review
* sealing: Correct DDO snap pledge math
* itests: Mixed ddo itest
* pipeline: Fix sectorWeight
* sealing: convert market deals into PAMs in mixed sectors
* sealing: make market to ddo conversion work
* fix lint
* update gst
* Update actors and GST to lastest integ branch
* commit batcher: Update ProveCommitSectors3Params builder logic
* make gen
* use builtin-actors master
* ddo: address review
* itests: Add commd assertions to ddo tests
* make gen
* gst with fixed types
* config knobs for RequireActivationSuccess
* storage: Drop obsolete flaky tasts
---------
Co-authored-by: Jennifer Wang <jiayingw703@gmail.com>
Co-authored-by: Aayush <arajasek94@gmail.com>
Co-authored-by: Shrenuj Bansal <shrenuj.bansal@protocol.ai>
Co-authored-by: Phi <orjan.roren@gmail.com>
Co-authored-by: Andrew Jackson (Ajax) <snadrus@gmail.com>
Co-authored-by: TippyFlits <james.bluett@protocol.ai>
Introduce nv21 skeleton for local testing:
- Use local go-state-types with actor_version_checklist changes: https://github.com/filecoin-project/go-state-types/blob/master/actors_version_checklist.md
- Imports mock v12-actors bundle
- Define upgrade heights
- Generate adapters
- Add upgrade schedule and migration
- Add actorstype to the NewActorRegistry in /chain/consensus/computestate.go
- Add upgrade field to api/types.go/ForkUpgradeParams
- Add upgrade to node/impl/full/state.go
- Add network version to chain/state/statetree.go
- make jen
- make docsgen-cli
Update to go-state-types v0.11.0-alpha-1
Introduce dummy v11 actor bundles
Make new actors adapters
Add upgrade to Upgrade Schedules
make jen
Update to go-state-types v0.11.0-alpha-2
- adds the following methods to all generated actor interfaces:
- Code() cid.Cid
- ActorKey() string
- ActorVersion() actorstypes.Version
- AllCodes() []cid.Cid
Method numbers never change anyways. At worst, we'll deprecate old methods and
have to explicitly import them from the correct actors version to use them.
This will make it easier to load arbitrary actors. We can:
* Type switch (sort of unsafe, may want marker methods?)
* Use this with `vm.MutateActorState`.