Steven Allen
ca9448bc11
rename actors v1 -> actors v2
...
The actual actors version is v2, not v1. Using Version1 internally was really confusing.
2020-09-28 13:13:18 -07:00
Steven Allen
2049daa008
fix actor imports
2020-09-28 13:12:41 -07:00
Steven Allen
d9656f5220
add a generic load method for actor state
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This will make it easier to load arbitrary actors. We can:
* Type switch (sort of unsafe, may want marker methods?)
* Use this with `vm.MutateActorState`.
2020-09-25 12:49:39 -07:00
Steven Allen
35562bd2f9
fixup v1 actors for new methods
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Also, correctly handle multiple ADT versions.
2020-09-25 12:49:39 -07:00
Aayush Rajasekaran
ebad0ded3d
Introduce v1 actors
2020-09-25 12:49:39 -07:00
Aayush Rajasekaran
476e7992e8
Add an error return to all actor state interface methods
2020-09-23 01:51:38 -04:00
Steven Allen
0ab2459fce
convert multisig to new actor abstractions
2020-09-21 13:13:38 -07:00
Aayush Rajasekaran
b355eb75eb
Add compile-time checks that actors interfaces are correctly implemented
2020-09-21 02:19:32 -04:00
Steven Allen
1bf3b4989d
rename imports to match actors code
...
`sed -i 's/\bv0\(\w\)\(\w*\)/\L\1\E\20/g' **/*.go`
2020-09-18 14:59:27 -07:00
Aayush Rajasekaran
e2295c372a
Migrate multisig actor
2020-09-17 02:57:45 -04:00
Steven Allen
4e01fad0d4
start multisig abstraction
2020-09-15 14:44:03 -07:00