If block 1 was a null block then blockSet would include genesis which
would lead to us trying to load parent of a genesis block.
Signed-off-by: Jakub Sztandera <kubuxu@protocol.ai>
1. SyncerState contains a mutex and should never be copied. Honestly, this case
was probably fine but it's just as easy to create a separate snapshot type and
easier to reason about.
2. We need to initialize the syncStates array once at start, before accessing
it. By each syncer state inside each worker, we were racing with calls to
`State()`. Again, this was probably benign, but I don't trust optimizing
compilers.
This patch starts adding support for network upgrades.
* It adds an actors abstraction layer for loading abstract (cross-version) actors.
* It starts switching over to a shared deadline type.
* It adds an abstraction for ADTs (hamt/amt).
* It removes the callback-based API in the StateManager (difficult to abstract
across actor versions).
* It _does not_ actually add support for actors v2. We can do that in a followup
patch but that should be relatively easy.
This patch is heavily WIP and does not compile. Feel free to push changes
directly to this branch.
Notes:
* State tree access now needs a network version, because the HAMT type will change.
* I haven't figured out a nice way to abstract over changes to the _message_
types. However, many of them will be type aliased to actors v0 in actors v2 so
we can likely continue using the v0 versions (or use the v2 versions
everywhere). I've been renaming imports to `v0*` to make it clear that we're
importing types from a _specific_ actors version.
TODO:
* Consider merging incremental improvements? We'd have to get this compiling
again first but we could merge in the new abstractions, and slowly switch over.
* Finish migrating to the new abstractions.
* Remove all actor state types from the public API. See `miner.State.Info()` for
the planned approach here.
* Fix the tests. This is likely going to be a massive pain.