Commit Graph

23 Commits

Author SHA1 Message Date
Aayush Rajasekaran
7714537239 Allow starting networks from arbitrary actor versions 2021-05-26 12:48:14 -04:00
Łukasz Magiera
43c62f4406
Revert "Allow starting networks from arbitrary actor versions" 2021-05-26 12:33:08 +02:00
Aayush Rajasekaran
cf574ca9a1 Allow starting networks from arbitrary actor versions 2021-05-25 19:30:20 -04:00
Łukasz Magiera
c6cebb448f Cleanup actor adapter templates 2021-05-10 19:46:44 -04:00
Łukasz Magiera
1a84bd5842 chain actors: codegen templates for all actors 2021-05-10 19:46:44 -04:00
Aayush Rajasekaran
f1ded63d60 v4 specs-actors integration, nv12 migration 2021-04-27 02:02:44 -04:00
Steven Allen
c31f5130e3 update imports to v3 2021-01-21 15:21:19 -08:00
Steven Allen
be1f15052c register remaining state decoders 2021-01-21 15:21:19 -08:00
Aayush Rajasekaran
378f169f14 Add v3 actors support for init 2021-01-21 15:21:18 -08:00
frrist
d25e5d1c08 polish: add DeffAddressMap method to init wrapper
- replace logic in predicates
2020-11-16 11:45:25 -08:00
Steven Allen
bcabe7b3b5 migrate methods to abstracted methods
Method numbers never change anyways. At worst, we'll deprecate old methods and
have to explicitly import them from the correct actors version to use them.
2020-10-21 12:18:37 -07:00
Steven Allen
3e6323a503 make setNetworkName work with any actors version 2020-09-28 15:54:48 -07:00
Steven Allen
ca9448bc11 rename actors v1 -> actors v2
The actual actors version is v2, not v1. Using Version1 internally was really confusing.
2020-09-28 13:13:18 -07:00
Steven Allen
d9656f5220 add a generic load method for actor state
This will make it easier to load arbitrary actors. We can:

* Type switch (sort of unsafe, may want marker methods?)
* Use this with `vm.MutateActorState`.
2020-09-25 12:49:39 -07:00
Steven Allen
35562bd2f9 fixup v1 actors for new methods
Also, correctly handle multiple ADT versions.
2020-09-25 12:49:39 -07:00
Aayush Rajasekaran
ebad0ded3d Introduce v1 actors 2020-09-25 12:49:39 -07:00
Raúl Kripalani
f1ab1af617 add init.State#Remove() for testing. 2020-09-23 17:42:01 +01:00
Aayush Rajasekaran
b355eb75eb Add compile-time checks that actors interfaces are correctly implemented 2020-09-21 02:19:32 -04:00
Steven Allen
1bf3b4989d rename imports to match actors code
`sed -i 's/\bv0\(\w\)\(\w*\)/\L\1\E\20/g' **/*.go`
2020-09-18 14:59:27 -07:00
Steven Allen
fb2b25c297 finish upgrading chainwatch 2020-09-18 13:43:30 -07:00
Steven Allen
cc4d5306eb Progress 2020-09-14 15:43:12 -07:00
Łukasz Magiera
38f87981c1 Fix some build errors 2020-09-14 13:14:06 +02:00
Steven Allen
d3594835c4 [WIP] Network upgrade support
This patch starts adding support for network upgrades.

* It adds an actors abstraction layer for loading abstract (cross-version) actors.
* It starts switching over to a shared deadline type.
* It adds an abstraction for ADTs (hamt/amt).
* It removes the callback-based API in the StateManager (difficult to abstract
across actor versions).
* It _does not_ actually add support for actors v2. We can do that in a followup
patch but that should be relatively easy.

This patch is heavily WIP and does not compile. Feel free to push changes
directly to this branch.

Notes:

* State tree access now needs a network version, because the HAMT type will change.
* I haven't figured out a nice way to abstract over changes to the _message_
types. However, many of them will be type aliased to actors v0 in actors v2 so
we can likely continue using the v0 versions (or use the v2 versions
everywhere). I've been renaming imports to `v0*` to make it clear that we're
importing types from a _specific_ actors version.

TODO:

* Consider merging incremental improvements? We'd have to get this compiling
again first but we could merge in the new abstractions, and slowly switch over.
* Finish migrating to the new abstractions.
* Remove all actor state types from the public API. See `miner.State.Info()` for
the planned approach here.
* Fix the tests. This is likely going to be a massive pain.
2020-09-11 20:16:29 -07:00