* refactor: make GetEmbeddedBuiltinActorsBundle take network bundle name
* update calibnet actor bundle to v12.0.0-rc.2, but include v12.0.0-rc.1 as calibrationnet-buggy.car
* wip: calibnet unbork migration
* calibnet: add buggy miner actor CID to actorMeta
* fix incorrect buggy calibnet manifest
* make UpgradeWatermelonFixHeight a build param
* calibnet patch: check whether network is calibration from init actor state
* add sanity checks to the v12 calibnet patch upgrade
* address review
Introduce nv21 skeleton for local testing:
- Use local go-state-types with actor_version_checklist changes: https://github.com/filecoin-project/go-state-types/blob/master/actors_version_checklist.md
- Imports mock v12-actors bundle
- Define upgrade heights
- Generate adapters
- Add upgrade schedule and migration
- Add actorstype to the NewActorRegistry in /chain/consensus/computestate.go
- Add upgrade field to api/types.go/ForkUpgradeParams
- Add upgrade to node/impl/full/state.go
- Add network version to chain/state/statetree.go
- make jen
- make docsgen-cli
This reverts commit 8b2208fd9a, reversing
changes made to 2db6b12b78.
Unfortunately, this is rather tricky code. We've found several issues so
far and, while we've fixed a few, there are outstanding issues that
would require complex fixes we don't have time to tackle right now.
Luckily, this code isn't actually needed by the main Filecoin chain
which relies on consensus fault reporting to handle equivocation. So we
can just try again later.
Update to go-state-types v0.11.0-alpha-1
Introduce dummy v11 actor bundles
Make new actors adapters
Add upgrade to Upgrade Schedules
make jen
Update to go-state-types v0.11.0-alpha-2
1. Include the builtin-actors in the lotus source tree.
2. Embed the bundle on build instead of downloading at runtime.
3. Avoid reading the bundle whenever possible by including bundle
metadata (the bundle CID, the actor CIDs, etc.).
4. Remove everything related to dependency injection.
1. We're no longer downloading the bundle, so doing anything ahead
of time doesn't really help.
2. We register the manifests on init because, unfortunately, they're
global.
3. We explicitly load the current actors bundle in the genesis
state-tree method.
4. For testing, we just change the in-use bundle with a bit of a
hack. It's not great, but using dependency injection doesn't make
any sense either because, again, the manifest information is
global.
5. Remove the bundle.toml file. Bundles may be overridden by
specifying an override path in the parameters file, or an
environment variable.
fixes#8701