If we have a bunch of corrupted but not missing sectors on disk, we may need to
retry many times before we get a proof to pass. Simply giving up doesn't help anyone.
After the upgrade, we're allowed to use randomness up to the challenge epoch.
This safe-guards us against very large reorgs where a miner computes a PoSt very
quickly.
Method numbers never change anyways. At worst, we'll deprecate old methods and
have to explicitly import them from the correct actors version to use them.
* We may have multiple sectors with the same size and different proof types, but all these management functions stay the same.
* This simplifies PoSt logic.
Motivation:
* Run lotus with the race detector enabled (primary motivation).
* Allow multiple lotus nodes in a process (not a high priority).
Previously, the journal was shared between all lotus instances, but it was
initialized for every new node. This caused safety problems in tests (at a
minimum).
This patch explicitly passes the journal to all services that need it.
This patch starts adding support for network upgrades.
* It adds an actors abstraction layer for loading abstract (cross-version) actors.
* It starts switching over to a shared deadline type.
* It adds an abstraction for ADTs (hamt/amt).
* It removes the callback-based API in the StateManager (difficult to abstract
across actor versions).
* It _does not_ actually add support for actors v2. We can do that in a followup
patch but that should be relatively easy.
This patch is heavily WIP and does not compile. Feel free to push changes
directly to this branch.
Notes:
* State tree access now needs a network version, because the HAMT type will change.
* I haven't figured out a nice way to abstract over changes to the _message_
types. However, many of them will be type aliased to actors v0 in actors v2 so
we can likely continue using the v0 versions (or use the v2 versions
everywhere). I've been renaming imports to `v0*` to make it clear that we're
importing types from a _specific_ actors version.
TODO:
* Consider merging incremental improvements? We'd have to get this compiling
again first but we could merge in the new abstractions, and slowly switch over.
* Finish migrating to the new abstractions.
* Remove all actor state types from the public API. See `miner.State.Info()` for
the planned approach here.
* Fix the tests. This is likely going to be a massive pain.