This commit removes badger from the deal-making processes, and
moves to a new architecture with the dagstore as the cental
component on the miner-side, and CARv2s on the client-side.
Every deal that has been handed off to the sealing subsystem becomes
a shard in the dagstore. Shards are mounted via the LotusMount, which
teaches the dagstore how to load the related piece when serving
retrievals.
When the miner starts the Lotus for the first time with this patch,
we will perform a one-time migration of all active deals into the
dagstore. This is a lightweight process, and it consists simply
of registering the shards in the dagstore.
Shards are backed by the unsealed copy of the piece. This is currently
a CARv1. However, the dagstore keeps CARv2 indices for all pieces, so
when it's time to acquire a shard to serve a retrieval, the unsealed
CARv1 is joined with its index (safeguarded by the dagstore), to form
a read-only blockstore, thus taking the place of the monolithic
badger.
Data transfers have been adjusted to interface directly with CARv2 files.
On inbound transfers (client retrievals, miner storage deals), we stream
the received data into a CARv2 ReadWrite blockstore. On outbound transfers
(client storage deals, miner retrievals), we serve the data off a CARv2
ReadOnly blockstore.
Client-side imports are managed by the refactored *imports.Manager
component (when not using IPFS integration). Just like it before, we use
the go-filestore library to avoid duplicating the data from the original
file in the resulting UnixFS DAG (concretely the leaves). However, the
target of those imports are what we call "ref-CARv2s": CARv2 files placed
under the `$LOTUS_PATH/imports` directory, containing the intermediate
nodes in full, and the leaves as positional references to the original file
on disk.
Client-side retrievals are placed into CARv2 files in the location:
`$LOTUS_PATH/retrievals`.
A new set of `Dagstore*` JSON-RPC operations and `lotus-miner dagstore`
subcommands have been introduced on the miner-side to inspect and manage
the dagstore.
Despite moving to a CARv2-backed system, the IPFS integration has been
respected, and it continues to be possible to make storage deals with data
held in an IPFS node, and to perform retrievals directly into an IPFS node.
NOTE: because the "staging" and "client" Badger blockstores are no longer
used, existing imports on the client will be rendered useless. On startup,
Lotus will enumerate all imports and print WARN statements on the log for
each import that needs to be reimported. These log lines contain these
messages:
- import lacks carv2 path; import will not work; please reimport
- import has missing/broken carv2; please reimport
At the end, we will print a "sanity check completed" message indicating
the count of imports found, and how many were deemed broken.
Co-authored-by: Aarsh Shah <aarshkshah1992@gmail.com>
Co-authored-by: Dirk McCormick <dirkmdev@gmail.com>
Co-authored-by: Raúl Kripalani <raul@protocol.ai>
Co-authored-by: Dirk McCormick <dirkmdev@gmail.com>
This is identical to ChainGetTipSetByHeight, but returns the tipset
following any null tipsets. This is what the user usually wants anyways.
(and I need it for another PR)
This introduces message prototypes to applicable API endpoints, which
allows us to invert control of message sending and give the user a
chance to intervene with an interactive ui.
Signed-off-by: Jakub Sztandera <kubuxu@protocol.ai>
This is aproposal for an additional flag --manual-stateless-deal and a
corresponding API endpoint ClientStatelessDeal. This allows firing off
an offline-style deal against a miner without keeping further track of
it locally.
Not keeping any local state introduces the limitation of requiring free
storage deals, as there is nothing to tie the payment channel setup to.
Rationale/need for this type of flow is the case of incredibly large
sets of data nd deals, where the client and providers have prearranged
payment ahead of time, and the client has a separate-from-lotus database
of deal inventory. This way the client can use their lotus node merely
as a network gateway, without running into any limitations currently
present in both lotus as a whole and go-fil-markets in particular.
Specific context for this work is filecoin-discover, where the requirement
is to onboard ~ 12,000,000 individual deals against a pool of miners
with whom the client has prearranged a relationship.
_Always_ (almost) use the tipset's parent state, instead of computing.
Exceptions:
* MinerGetBaseInfo. Fixing this would break things so we need to be
careful (although we could bump the API version, fix it, then fix the call
sites).
* StateReplay. This is replaying a message on top of the given tipset.
* GasEstimateGasLimit. This executes the message on-top-of the tipset's
computed state (unlike call which executes it on the tipset's parent state).
* Having this method and Call apply the message at different heights is really
weird.
This patch starts adding support for network upgrades.
* It adds an actors abstraction layer for loading abstract (cross-version) actors.
* It starts switching over to a shared deadline type.
* It adds an abstraction for ADTs (hamt/amt).
* It removes the callback-based API in the StateManager (difficult to abstract
across actor versions).
* It _does not_ actually add support for actors v2. We can do that in a followup
patch but that should be relatively easy.
This patch is heavily WIP and does not compile. Feel free to push changes
directly to this branch.
Notes:
* State tree access now needs a network version, because the HAMT type will change.
* I haven't figured out a nice way to abstract over changes to the _message_
types. However, many of them will be type aliased to actors v0 in actors v2 so
we can likely continue using the v0 versions (or use the v2 versions
everywhere). I've been renaming imports to `v0*` to make it clear that we're
importing types from a _specific_ actors version.
TODO:
* Consider merging incremental improvements? We'd have to get this compiling
again first but we could merge in the new abstractions, and slowly switch over.
* Finish migrating to the new abstractions.
* Remove all actor state types from the public API. See `miner.State.Info()` for
the planned approach here.
* Fix the tests. This is likely going to be a massive pain.