fsm: Get correct interactive randomness if it lands on a nullblock
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@@ -514,6 +514,14 @@ func (a *StateAPI) StateMinerSectorCount(ctx context.Context, addr address.Addre
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return stmgr.SectorSetSizes(ctx, a.StateManager, addr, ts)
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}
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func (a *StateAPI) StateSectorPreCommitInfo(ctx context.Context, maddr address.Address, n abi.SectorNumber, tsk types.TipSetKey) (miner.SectorPreCommitOnChainInfo, error) {
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ts, err := a.Chain.GetTipSetFromKey(tsk)
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if err != nil {
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return miner.SectorPreCommitOnChainInfo{}, xerrors.Errorf("loading tipset %s: %w", tsk, err)
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}
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return stmgr.PreCommitInfo(ctx, a.StateManager, maddr, n, ts)
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}
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func (a *StateAPI) StateListMessages(ctx context.Context, match *types.Message, tsk types.TipSetKey, toheight abi.ChainEpoch) ([]cid.Cid, error) {
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ts, err := a.Chain.GetTipSetFromKey(tsk)
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if err != nil {
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