Fix StateReplay to use provided tipset

This commit is contained in:
Aayush Rajasekaran 2020-10-19 14:27:04 -04:00
parent 0f5aa9ba5c
commit d24d3e420d

View File

@ -349,6 +349,7 @@ func (a *StateAPI) StateCall(ctx context.Context, msg *types.Message, tsk types.
func (a *StateAPI) StateReplay(ctx context.Context, tsk types.TipSetKey, mc cid.Cid) (*api.InvocResult, error) {
msgToReplay := mc
var ts *types.TipSet
var err error
if tsk == types.EmptyTSK {
mlkp, err := a.StateSearchMsg(ctx, mc)
if err != nil {
@ -370,7 +371,10 @@ func (a *StateAPI) StateReplay(ctx context.Context, tsk types.TipSetKey, mc cid.
return nil, xerrors.Errorf("loading parent tipset %s: %w", mlkp.TipSet, err)
}
} else {
ts = a.Chain.GetHeaviestTipSet()
ts, err = a.Chain.LoadTipSet(tsk)
if err != nil {
return nil, xerrors.Errorf("loading specified tipset %s: %w", tsk, err)
}
}
m, r, err := a.StateManager.Replay(ctx, ts, msgToReplay)