Integrate multiple drand networks with pubsub

Signed-off-by: Jakub Sztandera <kubuxu@protocol.ai>
This commit is contained in:
Jakub Sztandera 2020-09-10 12:41:29 +02:00 committed by Aayush Rajasekaran
parent 564d0ae974
commit c71e1adc93
2 changed files with 132 additions and 119 deletions

View File

@ -10,6 +10,7 @@ import (
"github.com/gbrlsnchs/jwt/v3" "github.com/gbrlsnchs/jwt/v3"
logging "github.com/ipfs/go-log/v2" logging "github.com/ipfs/go-log/v2"
"github.com/libp2p/go-libp2p-core/peer"
"github.com/libp2p/go-libp2p-core/peerstore" "github.com/libp2p/go-libp2p-core/peerstore"
record "github.com/libp2p/go-libp2p-record" record "github.com/libp2p/go-libp2p-record"
"golang.org/x/xerrors" "golang.org/x/xerrors"
@ -93,14 +94,18 @@ func BuiltinBootstrap() (dtypes.BootstrapPeers, error) {
return build.BuiltinBootstrap() return build.BuiltinBootstrap()
} }
func DrandBootstrap(d dtypes.DrandSchedule) (dtypes.DrandBootstrap, error) { func DrandBootstrap(ds dtypes.DrandSchedule) (dtypes.DrandBootstrap, error) {
// TODO: retry resolving, don't fail if at least one resolve succeeds // TODO: retry resolving, don't fail if at least one resolve succeeds
addrs, err := addrutil.ParseAddresses(context.TODO(), d[0].Config.Relays) res := []peer.AddrInfo{}
if err != nil { for _, d := range ds {
log.Errorf("reoslving drand relays addresses: %+v", err) addrs, err := addrutil.ParseAddresses(context.TODO(), d.Config.Relays)
return nil, nil if err != nil {
log.Errorf("reoslving drand relays addresses: %+v", err)
return res, nil
}
res = append(res, addrs...)
} }
return addrs, nil return res, nil
} }
func SetupJournal(lr repo.LockedRepo) error { func SetupJournal(lr repo.LockedRepo) error {

View File

@ -74,9 +74,126 @@ func GossipSub(in GossipIn) (service *pubsub.PubSub, err error) {
} }
isBootstrapNode := in.Cfg.Bootstrapper isBootstrapNode := in.Cfg.Bootstrapper
drandTopic, err := getDrandTopic(in.Dr[0].Config.ChainInfoJSON)
if err != nil { drandTopicParams := &pubsub.TopicScoreParams{
return nil, err // expected 2 beaconsn/min
TopicWeight: 0.5, // 5x block topic; max cap is 62.5
// 1 tick per second, maxes at 1 after 1 hour
TimeInMeshWeight: 0.00027, // ~1/3600
TimeInMeshQuantum: time.Second,
TimeInMeshCap: 1,
// deliveries decay after 1 hour, cap at 25 beacons
FirstMessageDeliveriesWeight: 5, // max value is 125
FirstMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Hour),
FirstMessageDeliveriesCap: 25, // the maximum expected in an hour is ~26, including the decay
// Mesh Delivery Failure is currently turned off for beacons
// This is on purpose as
// - the traffic is very low for meaningful distribution of incoming edges.
// - the reaction time needs to be very slow -- in the order of 10 min at least
// so we might as well let opportunistic grafting repair the mesh on its own
// pace.
// - the network is too small, so large asymmetries can be expected between mesh
// edges.
// We should revisit this once the network grows.
// invalid messages decay after 1 hour
InvalidMessageDeliveriesWeight: -1000,
InvalidMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Hour),
}
topicParams := map[string]*pubsub.TopicScoreParams{
build.BlocksTopic(in.Nn): {
// expected 10 blocks/min
TopicWeight: 0.1, // max cap is 50, max mesh penalty is -10, single invalid message is -100
// 1 tick per second, maxes at 1 after 1 hour
TimeInMeshWeight: 0.00027, // ~1/3600
TimeInMeshQuantum: time.Second,
TimeInMeshCap: 1,
// deliveries decay after 1 hour, cap at 100 blocks
FirstMessageDeliveriesWeight: 5, // max value is 500
FirstMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Hour),
FirstMessageDeliveriesCap: 100, // 100 blocks in an hour
// Mesh Delivery Failure is currently turned off for blocks
// This is on purpose as
// - the traffic is very low for meaningful distribution of incoming edges.
// - the reaction time needs to be very slow -- in the order of 10 min at least
// so we might as well let opportunistic grafting repair the mesh on its own
// pace.
// - the network is too small, so large asymmetries can be expected between mesh
// edges.
// We should revisit this once the network grows.
//
// // tracks deliveries in the last minute
// // penalty activates at 1 minute and expects ~0.4 blocks
// MeshMessageDeliveriesWeight: -576, // max penalty is -100
// MeshMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Minute),
// MeshMessageDeliveriesCap: 10, // 10 blocks in a minute
// MeshMessageDeliveriesThreshold: 0.41666, // 10/12/2 blocks/min
// MeshMessageDeliveriesWindow: 10 * time.Millisecond,
// MeshMessageDeliveriesActivation: time.Minute,
//
// // decays after 15 min
// MeshFailurePenaltyWeight: -576,
// MeshFailurePenaltyDecay: pubsub.ScoreParameterDecay(15 * time.Minute),
// invalid messages decay after 1 hour
InvalidMessageDeliveriesWeight: -1000,
InvalidMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Hour),
},
build.MessagesTopic(in.Nn): {
// expected > 1 tx/second
TopicWeight: 0.1, // max cap is 5, single invalid message is -100
// 1 tick per second, maxes at 1 hour
TimeInMeshWeight: 0.0002778, // ~1/3600
TimeInMeshQuantum: time.Second,
TimeInMeshCap: 1,
// deliveries decay after 10min, cap at 100 tx
FirstMessageDeliveriesWeight: 0.5, // max value is 50
FirstMessageDeliveriesDecay: pubsub.ScoreParameterDecay(10 * time.Minute),
FirstMessageDeliveriesCap: 100, // 100 messages in 10 minutes
// Mesh Delivery Failure is currently turned off for messages
// This is on purpose as the network is still too small, which results in
// asymmetries and potential unmeshing from negative scores.
// // tracks deliveries in the last minute
// // penalty activates at 1 min and expects 2.5 txs
// MeshMessageDeliveriesWeight: -16, // max penalty is -100
// MeshMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Minute),
// MeshMessageDeliveriesCap: 100, // 100 txs in a minute
// MeshMessageDeliveriesThreshold: 2.5, // 60/12/2 txs/minute
// MeshMessageDeliveriesWindow: 10 * time.Millisecond,
// MeshMessageDeliveriesActivation: time.Minute,
// // decays after 5min
// MeshFailurePenaltyWeight: -16,
// MeshFailurePenaltyDecay: pubsub.ScoreParameterDecay(5 * time.Minute),
// invalid messages decay after 1 hour
InvalidMessageDeliveriesWeight: -1000,
InvalidMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Hour),
},
}
pgTopicWeights := map[string]float64{
build.BlocksTopic(in.Nn): 10,
build.MessagesTopic(in.Nn): 1,
}
for _, d := range in.Dr {
topic, err := getDrandTopic(d.Config.ChainInfoJSON)
if err != nil {
return nil, err
}
topicParams[topic] = drandTopicParams
pgTopicWeights[topic] = 5
} }
options := []pubsub.Option{ options := []pubsub.Option{
@ -124,111 +241,7 @@ func GossipSub(in GossipIn) (service *pubsub.PubSub, err error) {
RetainScore: 6 * time.Hour, RetainScore: 6 * time.Hour,
// topic parameters // topic parameters
Topics: map[string]*pubsub.TopicScoreParams{ Topics: topicParams,
drandTopic: {
// expected 2 beaconsn/min
TopicWeight: 0.5, // 5x block topic; max cap is 62.5
// 1 tick per second, maxes at 1 after 1 hour
TimeInMeshWeight: 0.00027, // ~1/3600
TimeInMeshQuantum: time.Second,
TimeInMeshCap: 1,
// deliveries decay after 1 hour, cap at 25 beacons
FirstMessageDeliveriesWeight: 5, // max value is 125
FirstMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Hour),
FirstMessageDeliveriesCap: 25, // the maximum expected in an hour is ~26, including the decay
// Mesh Delivery Failure is currently turned off for beacons
// This is on purpose as
// - the traffic is very low for meaningful distribution of incoming edges.
// - the reaction time needs to be very slow -- in the order of 10 min at least
// so we might as well let opportunistic grafting repair the mesh on its own
// pace.
// - the network is too small, so large asymmetries can be expected between mesh
// edges.
// We should revisit this once the network grows.
// invalid messages decay after 1 hour
InvalidMessageDeliveriesWeight: -1000,
InvalidMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Hour),
},
build.BlocksTopic(in.Nn): {
// expected 10 blocks/min
TopicWeight: 0.1, // max cap is 50, max mesh penalty is -10, single invalid message is -100
// 1 tick per second, maxes at 1 after 1 hour
TimeInMeshWeight: 0.00027, // ~1/3600
TimeInMeshQuantum: time.Second,
TimeInMeshCap: 1,
// deliveries decay after 1 hour, cap at 100 blocks
FirstMessageDeliveriesWeight: 5, // max value is 500
FirstMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Hour),
FirstMessageDeliveriesCap: 100, // 100 blocks in an hour
// Mesh Delivery Failure is currently turned off for blocks
// This is on purpose as
// - the traffic is very low for meaningful distribution of incoming edges.
// - the reaction time needs to be very slow -- in the order of 10 min at least
// so we might as well let opportunistic grafting repair the mesh on its own
// pace.
// - the network is too small, so large asymmetries can be expected between mesh
// edges.
// We should revisit this once the network grows.
//
// // tracks deliveries in the last minute
// // penalty activates at 1 minute and expects ~0.4 blocks
// MeshMessageDeliveriesWeight: -576, // max penalty is -100
// MeshMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Minute),
// MeshMessageDeliveriesCap: 10, // 10 blocks in a minute
// MeshMessageDeliveriesThreshold: 0.41666, // 10/12/2 blocks/min
// MeshMessageDeliveriesWindow: 10 * time.Millisecond,
// MeshMessageDeliveriesActivation: time.Minute,
//
// // decays after 15 min
// MeshFailurePenaltyWeight: -576,
// MeshFailurePenaltyDecay: pubsub.ScoreParameterDecay(15 * time.Minute),
// invalid messages decay after 1 hour
InvalidMessageDeliveriesWeight: -1000,
InvalidMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Hour),
},
build.MessagesTopic(in.Nn): {
// expected > 1 tx/second
TopicWeight: 0.1, // max cap is 5, single invalid message is -100
// 1 tick per second, maxes at 1 hour
TimeInMeshWeight: 0.0002778, // ~1/3600
TimeInMeshQuantum: time.Second,
TimeInMeshCap: 1,
// deliveries decay after 10min, cap at 100 tx
FirstMessageDeliveriesWeight: 0.5, // max value is 50
FirstMessageDeliveriesDecay: pubsub.ScoreParameterDecay(10 * time.Minute),
FirstMessageDeliveriesCap: 100, // 100 messages in 10 minutes
// Mesh Delivery Failure is currently turned off for messages
// This is on purpose as the network is still too small, which results in
// asymmetries and potential unmeshing from negative scores.
// // tracks deliveries in the last minute
// // penalty activates at 1 min and expects 2.5 txs
// MeshMessageDeliveriesWeight: -16, // max penalty is -100
// MeshMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Minute),
// MeshMessageDeliveriesCap: 100, // 100 txs in a minute
// MeshMessageDeliveriesThreshold: 2.5, // 60/12/2 txs/minute
// MeshMessageDeliveriesWindow: 10 * time.Millisecond,
// MeshMessageDeliveriesActivation: time.Minute,
// // decays after 5min
// MeshFailurePenaltyWeight: -16,
// MeshFailurePenaltyDecay: pubsub.ScoreParameterDecay(5 * time.Minute),
// invalid messages decay after 1 hour
InvalidMessageDeliveriesWeight: -1000,
InvalidMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Hour),
},
},
}, },
&pubsub.PeerScoreThresholds{ &pubsub.PeerScoreThresholds{
GossipThreshold: -500, GossipThreshold: -500,
@ -278,11 +291,6 @@ func GossipSub(in GossipIn) (service *pubsub.PubSub, err error) {
} }
// validation queue RED // validation queue RED
pgTopicWeights := map[string]float64{
drandTopic: 5,
build.BlocksTopic(in.Nn): 10,
build.MessagesTopic(in.Nn): 1,
}
var pgParams *pubsub.PeerGaterParams var pgParams *pubsub.PeerGaterParams
if isBootstrapNode { if isBootstrapNode {