impose a maximum sector ID
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4ad0db0ecd
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@ -23,6 +23,8 @@ import (
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"golang.org/x/xerrors"
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)
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const MaxSectorID = 32 << 30 // 32 billion sectors should be good enough right?
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type StorageMinerActor struct{}
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type StorageMinerActorState struct {
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@ -537,6 +539,9 @@ func SectorIsUnique(ctx context.Context, s types.Storage, sroot cid.Cid, sid uin
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}
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func AddToSectorSet(ctx context.Context, blks amt.Blocks, ss cid.Cid, sectorID uint64, commR, commD []byte) (cid.Cid, ActorError) {
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if sectorID > MaxSectorID {
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return cid.Undef, aerrors.Newf(25, "sector ID out of range: %d", sectorID)
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}
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ssr, err := amt.LoadAMT(blks, ss)
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if err != nil {
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return cid.Undef, aerrors.HandleExternalError(err, "could not load sector set node")
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@ -557,6 +562,10 @@ func AddToSectorSet(ctx context.Context, blks amt.Blocks, ss cid.Cid, sectorID u
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}
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func GetFromSectorSet(ctx context.Context, s types.Storage, ss cid.Cid, sectorID uint64) (bool, []byte, []byte, ActorError) {
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if sectorID > MaxSectorID {
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return false, nil, nil, aerrors.Newf(25, "sector ID out of range: %d", sectorID)
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}
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ssr, err := amt.LoadAMT(types.WrapStorage(s), ss)
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if err != nil {
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return false, nil, nil, aerrors.HandleExternalError(err, "could not load sector set node")
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