fix(chainwatch): Handle RewardState.EpochSmoothingEstimate == nil
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@ -280,6 +280,9 @@ func (p *Processor) storeRewardSmoothingEstimates(rewards []rewardActorInfo) err
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}
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}
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for _, rewardState := range rewards {
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for _, rewardState := range rewards {
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if rewardState.epochSmoothingEstimate == nil {
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continue
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}
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if _, err := stmt.Exec(
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if _, err := stmt.Exec(
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rewardState.common.stateroot.String(),
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rewardState.common.stateroot.String(),
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rewardState.epochSmoothingEstimate.PositionEstimate.String(),
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rewardState.epochSmoothingEstimate.PositionEstimate.String(),
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