rename priority variable to protected
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cf9820137c
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@ -50,16 +50,18 @@ func (mp *MessagePool) pruneMessages(ctx context.Context, ts *types.TipSet) erro
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pending, _ := mp.getPendingMessages(ts, ts)
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// priority actors -- not pruned
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priority := make(map[address.Address]struct{})
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// protected actors -- not pruned
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protected := make(map[address.Address]struct{})
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// we never prune priority addresses
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for _, actor := range mp.cfg.PriorityAddrs {
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priority[actor] = struct{}{}
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protected[actor] = struct{}{}
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}
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// we also never prune locally published messages
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mp.lk.Lock()
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for actor := range mp.localAddrs {
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priority[actor] = struct{}{}
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protected[actor] = struct{}{}
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}
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mp.lk.Unlock()
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@ -69,14 +71,14 @@ func (mp *MessagePool) pruneMessages(ctx context.Context, ts *types.TipSet) erro
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var chains []*msgChain
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for actor, mset := range pending {
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// we never prune priority actors
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_, keep := priority[actor]
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// we never prune protected actors
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_, keep := protected[actor]
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if keep {
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keepCount += len(mset)
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continue
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}
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// not a priority actor, track the messages and create chains
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// not a protected actor, track the messages and create chains
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for _, m := range mset {
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pruneMsgs[m.Message.Cid()] = m
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}
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